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zerp-BiomeRandomizer-0.1.0 icon

BiomeRandomizer

Adds a new Chaos Trial which let's you traverse the biomes from all available routes in a random order.

Date uploaded 6 months ago
Version 0.1.0
Download link zerp-BiomeRandomizer-0.1.0.zip
Downloads 74
Dependency string zerp-BiomeRandomizer-0.1.0

This mod requires the following mods to function

Hell2Modding-Hell2Modding-1.0.88 icon
Hell2Modding-Hell2Modding

Lua Mod Loader for Hades 2

Preferred version: 1.0.88
LuaENVY-ENVY-1.2.0 icon
LuaENVY-ENVY

A plugin to allow ReturnOfModding plugins greater control of their environment.

Preferred version: 1.2.0
SGG_Modding-Chalk-2.1.1 icon
SGG_Modding-Chalk

System for handling config files in ReturnOfModding

Preferred version: 2.1.1
SGG_Modding-ReLoad-1.0.2 icon
SGG_Modding-ReLoad

Provides helpers for managing hot reloading and waiting for the right time to load

Preferred version: 1.0.2
SGG_Modding-SJSON-1.0.0 icon
SGG_Modding-SJSON

A plugin for handling .sjson files in ReturnOfModding.

Preferred version: 1.0.0
SGG_Modding-ModUtil-4.0.1 icon
SGG_Modding-ModUtil

Utility mod for mod interactions within lua for SGG's games

Preferred version: 4.0.1
Siuhnexus-BountyAPI-1.0.1 icon
Siuhnexus-BountyAPI

This mod makes adding custom bountys to the pitch-black stone hassle-free. It is targeted at mod development and doesn't do anything on its own.

Preferred version: 1.0.1

README

[BETA] Biome Randomizer

Adds 4 new Chaos Trials which let's you traverse the biomes in a random order. Each biome is selected based on the number of bosses defeated so the biomes appear in their respective order. Also supports Hades 1 biomes from Zagreus Journey.

Random Biomes Run

  • Similar to a vanilla run except the biomes will be randomized. Your current equipped loadout will used.

Chaos Everywhere

  • Similar to Chaos Above/Below but with random biomes and with your current Fear instead of 0 Fear.

Great Chaos Everywhere

  • Similar to Great Chaos Above/Below but with random biomes.

Greater Chaos Everywhere

  • Similar to Great Chaos Everywhere but with 32 Fear of random vows.

Note:

  • To avoid breaking any saves this will only show up if you have already gotten the True Ending(credits) in Hades 2.
  • Styx will only appear in randomizer runs after atleast one H1 clear.
Trial Menu

Installation

Use r2modman by ebkr from Thunderstore or GitHub.

While the mod has been tested decently well, there can still be some untested combination which breaks the game. It is recommended to backup your save from %USERPROFILE%\Saved Games\Hades II\Profile*.sav in case there are issues.

Contributors

Issues and feedback

Report any issues or feedback here or on Hades Modding Discord

CHANGELOG

Changelog

Unreleased

0.5.5 - 2026-05-17

  • fix hermes typhon shop hermes conditions

0.5.4 - 2026-05-14

  • minor compatibility patch for DreamDiveTweaks

0.5.3 - 2026-04-23

  • fix typhon hermes rewards
  • fix Zag's Journey startng room ahving no reward

0.5.2 - 2026-04-16

  • fix medea armor curse damage
  • add a missing trap to scaler
  • fixed some crashes

0.5.1 - 2026-04-16

  • Dream points now actually show up as rewards
  • VoR now applies to all bosses if run length > 4 biomes and it is maxed out
  • Zags' Journey biomes now re-enabled for random run pool

0.5.0 - 2026-04-15

  • add Zag's Journey badge rank compat
  • add some traps to damage scaler
  • fix Medea's Corrosion on Sight not working correctly for scaled enemies
  • Post Launch Patch 2 fixes
  • bounties now have dream points as reward

0.4.1 - 2026-03-07

  • remove high freq. debug print

0.4.0 - 2026-02-26

  • add more biome pool config options for true rando
  • add support for longer runs (upto 6 now)
  • hitless/elite/time challenges can now appear in rando runs
  • custom rest stops after Chronos, Typhon and Hades no longer cause a broken checkpoint to be created after save/reload

0.3.0 - 2026-02-11

  • add rest spots after Typhon, Chronos and Hades if they are not the final boss
  • spawn starting loot for non-standard starting biomes
  • make player invulnerable during custom run clear screen
  • fix timer being disbaled in some cases
  • some scaling adjustments

0.2.1 - 2026-02-06

  • handle cases where custom route has H1 biomes but the mod's been disabled
  • add some missing enemies to scaler

0.2.0 - 2026-02-02

  • configure run length
  • configure starting depth
  • configure a custom route
  • new option for true biome randomizer
  • scale enemies for true randomizer

0.1.0 - 2026-01-25

  • First version of the mod