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| Date uploaded | 4 years ago |
| Version | 1.4.0 |
| Download link | dado-SpookyScarySkeletons-1.4.0.zip |
| Downloads | 180 |
| Dependency string | dado-SpookyScarySkeletons-1.4.0 |
This mod requires the following mods to function
README
Description
Spooky scary skeletons. The joke is old but the gameplay isn't. Any enemy will now be a skeleton. Press [S] to toggle the mod, and [S] to disable the custom death effect.
Upcoming Features
- When they die, their weapons plop onto the floor
- Actual toggling
Changelog
v2
- Added disembarment as a dependency instead of forcing it
- Temporarily removed toggling the mod as a whole (reload scene)
- Removed invisible hitboxes that normally wouldn't be there with the skeleton model only
- Updated the console message the mod gives
- Optimized the mod, re-organized the code.
v3
- Optimized the mod again
- Added skeleton legs falling off after death
- (Sadly) had to add a 2 second delay for converting enemies for optimization (this will change)
- Added new control (Press [S] again after activating) to disable the custom death effects
v4
- Optimized the mod by completely redoing everything
- Had to remove the toggling, again. (This will come back soon)
- Removed the 2 second delay for converting enemies, it is now ~0.15 seconds
- The enemies legs falling off has been made toggleable via Hard Bullet/UserData/MelonConfigs.cfg
I will now begin to add toggling, enemy generator support, and other various features.