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SSMPVoiceChat
Communicate with other players with SSMP Voice Chat! Features proximity and team-based voice chatting.
| Date uploaded | 2 months ago |
| Version | 0.1.2 |
| Download link | BobbyTheCatfish-SSMPVoiceChat-0.1.2.zip |
| Downloads | 154 |
| Dependency string | BobbyTheCatfish-SSMPVoiceChat-0.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_Silksong
BepInEx modloader. Preconfigured and ready to use.
Preferred version: 5.4.2304README
SSMP Voice Chat
A mod and SSMP addon that implements voice chat between players.
Features:
- Room, team, and global communication
- Positional audio
- Push to talk (see Usage)
Install
Client
Make sure that you have OpenAL installed. It's a library program that facilitates recording and playing audio (positionally). To install it:
- Windows: Go to OpenAL.org and download and run the installer.
- Linux: Most likely already installed with your distribution. Otherwise, use the package manager to install it.
SSMP.VoiceChat needs to be installed on both the server and the client.
If you host from in-game, simply install the mod and start hosting.
To install it on your client, you should put the contents of the SSMP.VoiceChat.zip in your Plugins/ folder,
such that you have the folder Plugins/SSMP.VoiceChat/ with the file SSMPVoiceChat.dll in it (and a bunch of others).
The mods folder can be found in your steam installation (Beware that these are the default locations. Your install may be in a different location):
- Windows:
C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight Silksong\BepInEx\plugins\ - Mac:
~/Library/Application Support/Steam/steamapps/common/Hollow Knight Silksong/BepInEx/plugins/, - Linux:
~/.local/share/Steam/steamapps/common/Hollow Knight Silksong/BepInEx/plugins/
Standalone Server
If you are hosting a standalone server, make sure to add the following files/directories to the server directory
(these are included in the .zip file):
SSMPVoiceChat.dllSSMPVoiceChat.pdbNatives/OpenTK.dllOpenTK.dll.config
Usage
Client
Configuration for most things, such as selecting a microphone or a speaker, are located in the BepInEx config. You can use BepInEx Config Manager or ModMenu to access these settings.
Note that the list of devices can't be reloaded in-game. If you change your system's default mic/speaker, or plug one in, you'll need to relaunch the game to use it.
Commands:
/vcc mute: Toggle mute your voice chat, such that other can(not) hear you./vcc devices <mics|speakers>: Lists the available microphones or speakers that can be used with voice chat. The IDs given in the output can be used in the mod configuration.
Server
For the server configuration you can use the commands below. Please note that these commands require the sender to be authorized in order to execute them.
/vcs set <setting name> [value]: Get or set the value of a voice chat server setting. The following settings can be used (along with their function):proximity_based_volume(aliases:proximity,prox): Whether the volume and position of voice chat should be based on the proximity of the source and listener.team_voices_globally(aliases:teamglobal,teamglobally): Whether to hear your team's voices globally independent of proximity or scenes.team_voices_only(aliases:teamonly): Whether to hear only your team's voices and not other teams, even if they are in the same scene or in close proximity.
/vcs broadcast: Toggle broadcasting your voice chat to the entire server.
How it works
SSMP Voice Chat works using a few libraries to facilitate voice chat:
- OpenAL: To record and play audio positionally
- Opus: Audio codec to efficiently encode audio for networking
- RNNoise: Lightweight neural network that filters out noise from audio
SSMP Voice Chat uses the SSMP API to network audio data and the server addon takes care of delivering the audio to the correct clients based on the server configuration.
CHANGELOG
Changelog
0.1.3
- Added input mode selection for selection between Push to Talk, Push to Toggle, and normal
- Added color indicator to usernames to indicate when people are speaking
0.1.2
Fixed issue where mod wouldn't work on non-windows operating systems
0.1.1
Fixed file structure for mod managers
0.1.0
Initial release