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Fabulator_K-SilkSuture-0.5.0 icon

SilkSuture

Bind healing re-timed: gain 1 mask the moment a bind starts, the rest on completion. Vanilla totals preserved across every crest, tool and status edge case - each individually configurable.

Date uploaded 15 hours ago
Version 0.5.0
Download link Fabulator_K-SilkSuture-0.5.0.zip
Downloads 2
Dependency string Fabulator_K-SilkSuture-0.5.0

This mod requires the following mods to function

silksong_modding-BepInExPack_Silksong-1.0.3 icon
silksong_modding-BepInExPack_Silksong

BepInEx modloader, preconfigured and ready to use for Silksong

Preferred version: 1.0.3

README

Silk Suture

Bind healing, re-timed for balance. The moment a healing bind starts, you receive 1 mask immediately — the rest arrives when the bind completes.
Total healing always matches vanilla: Silk Suture changes when you heal, never how much.

Why?

In vanilla, an interrupted bind costs ALL your silk and gives nothing back.
With Silk Suture, the mask you received up front may save you from certain doom.

Every situation handled

Not just the basic bind — every crest, tool, and status has correct, conserved behavior (you can opt in/out of each via configs):

Situation Vanilla Silk Suture
Normal bind 3 at completion 1 instantly + 2 at completion
Multibinder 2 + 2 1 instantly, then 1 + 2 (or 2 + 1, configurable)
Shaman crest 3 1 instantly + 2 (incl. the mid-air held bind)
Architect crest (healing bind) 3 1 instantly + 2
Architect crest (crafting) no heal unchanged
Witch crest lifesteal up to 3/4 1 instantly + lifesteal up to 2/3
Beast crest rage heals up to 3/4 1 instantly + rage up to 2/3
Maggoted cleanse only, 0 heal 1 instantly + cleanse (the one opt-out bonus)
Maggoted + Multibinder cleanse, then 2 1 + cleanse + 1 (total unchanged)
Lifeblood state heals 1 unchanged (lifeblood masks are their own system)
Cursed binds no heal unchanged
Interrupted bind all silk lost, no heal all silk lost, keep the instant mask

Full details in the bundled HEALING.md.

Configurable to taste

Every special case has its own switch, and every switch's off-position is vanilla behavior: WitchAdvance, BeastAdvance, ShamanAdvance, MaggotAdvance, MaggotMultibindAdvance, LifebloodAdvance, plus the Multibinder split pattern. Config file: BepInEx/config/com.steven.silksuture.cfg (generated on first launch).

Install

Use a mod manager, or manually: copy the plugins/ contents into BepInEx/plugins/SilkSuture/. (A future update may introduce localization and it'd be best to create the folder for this mod.)

Feedback welcome

This is a 0.5.x release: the mechanics are complete and every edge case is handled, but a few of the rarer combinations have had limited field testing. If anything heals a mask more or less than the table says — especially Maggoted + Multibinder or the Witch crest's glowing "potential heal" masks — please report it with your BepInEx/LogOutput.log (it resets each launch, so grab it right after).

Credits

  • Mod Icon by Fabulator_K
  • Built on BepInEx and the Silksong modding community's tooling.

CHANGELOG

Silk Suture — Changelog

0.5.1 (2026-07-26)

Packaging fix — no gameplay changes.

  • The plugin ID changed to com.fabulator_k.silksuture. Your settings will reset to defaults: a fresh BepInEx/config/com.fabulator_k.silksuture.cfg is generated on launch, and the config file from 0.5.0 is left unused and can be deleted. Sorry for the churn — worth doing now rather than later.
  • Documentation updated to reference the new config path.

0.5.0 (2026-07-26) — first public release

Bind healing re-timed: 1 mask the instant a healing bind starts, the remainder at completion. Totals match vanilla everywhere, so this changes when you heal, not how much. This aims to mitigate some of the frustrations with an interrupted bind. Every crest, tool and status combination is handled and individually configurable. See HEALING.md for the full behavior table.

Highlights since the private tester builds:

  • Advance amount fixed at 1 mask (a configurable amount could exceed vanilla totals on the Witch/Beast heal-cap paths).
  • Per-case toggles: WitchAdvance, BeastAdvance, ShamanAdvance, MaggotAdvance, MaggotMultibindAdvance, LifebloodAdvance, plus the Multibinder split pattern. Every toggle's off-state is vanilla.
  • Maggoted binds heal 1 instead of vanilla's 0 (the one deliberate bonus, and it is optional); the Maggoted + Multibinder combination stays at the vanilla total instead of stacking.
  • Witch HUD fix: the glowing "potential heal" masks could show one too few on the second and later witch binds of a session (visual only).
  • Reload insurance: the mod re-verifies its changes after every scene load and re-applies them if the game rebuilt the bind state machine.
  • Icon by Fabulator_K; HEALING.md behavior guide bundled.

Known gaps: two of the rarer combinations — Maggoted + Multibinder totals, and the Witch HUD indicator count — are correct by design and by code review, but have had limited in-game verification. Reports welcome (include BepInEx/LogOutput.log).

0.4.6 (2026-07-19, tester build)

  • Fixed the witch HUD showing one glowing mask too few on the second and later witch binds of a session (visual only — healing was correct).

0.4.5 (2026-07-19, tester build)

  • Advance amount fixed at 1 mask; ImmediateHeal config removed.
  • New ShamanAdvance toggle (default on), incl. the mid-air held bind.
  • Maggoted + Beast: instant mask granted, no rage activation (vanilla).
  • Reload insurance after every scene load.
  • HEALING.md bundled.

0.4.2 – 0.4.4 (2026-07-19, internal)

  • Maggoted + Multibinder conserved advance; MaggotAdvance added, then its balance corrected: the +1 on a maggoted bind is intended, only the Multibinder combination stacking to 3 was too strong.
  • LifebloodAdvance added (default off — lifeblood stays vanilla).

0.4.1 (2026-07-19, tester build)

  • The advance model: instant mask deducted from the bind's own healing budget, with Witch and Beast handled through their C# heal caps. Fixed from the earliest prototypes: Multibinder totals, lifeblood and witch over-heals, the Architect heal-bind shortfall, a free heal while maggoted, and a Beast rage-cap nerf that gave nothing back.

0.2.0 – 0.3.0 — internal prototypes