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SilkSuture
Bind healing re-timed: gain 1 mask the moment a bind starts, the rest on completion. Vanilla totals preserved across every crest, tool and status edge case - each individually configurable.
By Fabulator_K
| Date uploaded | 15 hours ago |
| Version | 0.5.0 |
| Download link | Fabulator_K-SilkSuture-0.5.0.zip |
| Downloads | 2 |
| Dependency string | Fabulator_K-SilkSuture-0.5.0 |
This mod requires the following mods to function
silksong_modding-BepInExPack_Silksong
BepInEx modloader, preconfigured and ready to use for Silksong
Preferred version: 1.0.3README
Silk Suture
Bind healing, re-timed for balance.
The moment a healing bind starts, you receive 1 mask immediately — the rest arrives when the bind completes.
Total healing always matches vanilla: Silk Suture changes when you heal, never how much.
Why?
In vanilla, an interrupted bind costs ALL your silk and gives nothing
back.
With Silk Suture, the mask you received up front may save you from certain doom.
Every situation handled
Not just the basic bind — every crest, tool, and status has correct, conserved behavior (you can opt in/out of each via configs):
| Situation | Vanilla | Silk Suture |
|---|---|---|
| Normal bind | 3 at completion | 1 instantly + 2 at completion |
| Multibinder | 2 + 2 | 1 instantly, then 1 + 2 (or 2 + 1, configurable) |
| Shaman crest | 3 | 1 instantly + 2 (incl. the mid-air held bind) |
| Architect crest (healing bind) | 3 | 1 instantly + 2 |
| Architect crest (crafting) | no heal | unchanged |
| Witch crest | lifesteal up to 3/4 | 1 instantly + lifesteal up to 2/3 |
| Beast crest | rage heals up to 3/4 | 1 instantly + rage up to 2/3 |
| Maggoted | cleanse only, 0 heal | 1 instantly + cleanse (the one opt-out bonus) |
| Maggoted + Multibinder | cleanse, then 2 | 1 + cleanse + 1 (total unchanged) |
| Lifeblood state | heals 1 | unchanged (lifeblood masks are their own system) |
| Cursed binds | no heal | unchanged |
| Interrupted bind | all silk lost, no heal | all silk lost, keep the instant mask |
Full details in the bundled HEALING.md.
Configurable to taste
Every special case has its own switch, and every switch's off-position
is vanilla behavior: WitchAdvance, BeastAdvance, ShamanAdvance,
MaggotAdvance, MaggotMultibindAdvance, LifebloodAdvance, plus the
Multibinder split pattern. Config file:
BepInEx/config/com.steven.silksuture.cfg (generated on first launch).
Install
Use a mod manager, or manually: copy the plugins/ contents into
BepInEx/plugins/SilkSuture/. (A future update may introduce localization and it'd be best to create the folder for this mod.)
Feedback welcome
This is a 0.5.x release: the mechanics are complete and every edge case
is handled, but a few of the rarer combinations have had limited field
testing. If anything heals a mask more or less than the table says —
especially Maggoted + Multibinder or the Witch crest's glowing
"potential heal" masks — please report it with your
BepInEx/LogOutput.log (it resets each launch, so grab it right after).
Credits
- Mod Icon by Fabulator_K
- Built on BepInEx and the Silksong modding community's tooling.
CHANGELOG
Silk Suture — Changelog
0.5.1 (2026-07-26)
Packaging fix — no gameplay changes.
- The plugin ID changed to
com.fabulator_k.silksuture. Your settings will reset to defaults: a freshBepInEx/config/com.fabulator_k.silksuture.cfgis generated on launch, and the config file from 0.5.0 is left unused and can be deleted. Sorry for the churn — worth doing now rather than later. - Documentation updated to reference the new config path.
0.5.0 (2026-07-26) — first public release
Bind healing re-timed: 1 mask the instant a healing bind starts, the
remainder at completion. Totals match vanilla everywhere, so this
changes when you heal, not how much. This aims to mitigate some of
the frustrations with an interrupted bind.
Every crest, tool and status combination is handled and individually
configurable. See HEALING.md for the full behavior table.
Highlights since the private tester builds:
- Advance amount fixed at 1 mask (a configurable amount could exceed vanilla totals on the Witch/Beast heal-cap paths).
- Per-case toggles:
WitchAdvance,BeastAdvance,ShamanAdvance,MaggotAdvance,MaggotMultibindAdvance,LifebloodAdvance, plus the Multibinder split pattern. Every toggle's off-state is vanilla. - Maggoted binds heal 1 instead of vanilla's 0 (the one deliberate bonus, and it is optional); the Maggoted + Multibinder combination stays at the vanilla total instead of stacking.
- Witch HUD fix: the glowing "potential heal" masks could show one too few on the second and later witch binds of a session (visual only).
- Reload insurance: the mod re-verifies its changes after every scene load and re-applies them if the game rebuilt the bind state machine.
- Icon by Fabulator_K;
HEALING.mdbehavior guide bundled.
Known gaps: two of the rarer combinations — Maggoted + Multibinder
totals, and the Witch HUD indicator count — are correct by design and
by code review, but have had limited in-game verification. Reports
welcome (include BepInEx/LogOutput.log).
0.4.6 (2026-07-19, tester build)
- Fixed the witch HUD showing one glowing mask too few on the second and later witch binds of a session (visual only — healing was correct).
0.4.5 (2026-07-19, tester build)
- Advance amount fixed at 1 mask;
ImmediateHealconfig removed. - New
ShamanAdvancetoggle (default on), incl. the mid-air held bind. - Maggoted + Beast: instant mask granted, no rage activation (vanilla).
- Reload insurance after every scene load.
HEALING.mdbundled.
0.4.2 – 0.4.4 (2026-07-19, internal)
- Maggoted + Multibinder conserved advance;
MaggotAdvanceadded, then its balance corrected: the +1 on a maggoted bind is intended, only the Multibinder combination stacking to 3 was too strong. LifebloodAdvanceadded (default off — lifeblood stays vanilla).
0.4.1 (2026-07-19, tester build)
- The advance model: instant mask deducted from the bind's own healing budget, with Witch and Beast handled through their C# heal caps. Fixed from the earliest prototypes: Multibinder totals, lifeblood and witch over-heals, the Architect heal-bind shortfall, a free heal while maggoted, and a Beast rage-cap nerf that gave nothing back.