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Mhz-HPFlashColor-1.0.0 icon

HPFlashColor

Enemy hit flash color changes based on their remaining HP percentage. 根据敌人剩余血量百分比改变受击闪烁颜色。

Date uploaded 10 months ago
Version 1.0.0
Download link Mhz-HPFlashColor-1.0.0.zip
Downloads 353
Dependency string Mhz-HPFlashColor-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_Silksong-5.4.2303 icon
BepInEx-BepInExPack_Silksong

BepInEx modloader. Preconfigured and ready to use.

Preferred version: 5.4.2303

README

HP Flash Color MOD

Enemy hit flash color changes based on their remaining HP percentage.

🎮 Usage

HP Gradient Effect: When enemies take damage, their hit flash color changes from white (full HP) to the configured target color (low HP), providing visual feedback for enemy health status.

Default target color: Red (255,0,0)
Configurable via BepInEx config file.

Debug Mode: Enable detailed logging to monitor the color calculation and HP tracking.

Configuration

Edit BepInEx/config/Mhz.hpflashcolor.cfg:

  • TargetColor: RGB values (default: "255,0,0" for red)
  • EnableDebugLog: Debug logging (default: false)

Installation

  1. Install BepInEx
  2. Put HPFlashColor.dll in BepInEx/plugins/ folder
  3. Start the game

血量闪烁颜色MOD

根据敌人剩余血量百分比改变受击闪烁颜色。

🎮 使用说明

血量渐变效果:敌人受到攻击时,闪烁颜色从白色(满血)渐变到配置的目标颜色(低血量),提供敌人血量的视觉反馈。

默认目标颜色:红色 (255,0,0)
可通过BepInEx配置文件自定义。

调试模式:启用详细日志记录,监控颜色计算和血量追踪过程。

配置设置

编辑 BepInEx/config/Mhz.hpflashcolor.cfg

  • TargetColor:RGB颜色值(默认:"255,0,0" 红色)
  • EnableDebugLog:调试日志(默认:false)

安装方法

  1. 安装 BepInEx
  2. HPFlashColor.dll 放入 BepInEx/plugins/ 文件夹
  3. 启动游戏

CHANGELOG

v1.0.1

  • 新增初始颜色配置选项
  • Added initial color configuration option

v1.0.0

  • 初始版本
  • Initial release