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jakobhellermann-MapWarp-0.1.0 icon

MapWarp

Mouse controls for the Silksong map: scroll to zoom toward the cursor, drag to pan, right-click to teleport. Plus options to reveal the full map and outline rooms.

Date uploaded 18 hours ago
Version 0.1.0
Download link jakobhellermann-MapWarp-0.1.0.zip
Downloads 1
Dependency string jakobhellermann-MapWarp-0.1.0

This mod requires the following mods to function

BepInEx-BepInExPack_Silksong-5.4.2304 icon
BepInEx-BepInExPack_Silksong

BepInEx modloader. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

MapWarp icon

MapWarp

Right-click anywhere on the map to warp there, plus mouse controls and quality-of-life options for the map.

MapWarp demo

Features

  • Zoom & pan — scroll to zoom toward the cursor, click-drag to pan. Works on both the world map and the quick map, and the cursor stays visible while a map is open.
  • Click to teleport — right-click a room to warp Hornet there. By default you land at the nearest transition / safe respawn point (so you never end up stuck in terrain or spikes); hold Shift to drop at the exact clicked position instead. A label next to the cursor shows which scene you're aiming at.

Config

Editable in BepInEx/config/io.github.jakobhellermann.mapwarp.cfg (or via Configuration Manager):

Teleport

  • Enable teleport (default on) — right-click a room on the map to warp to the nearest safe spot (hold Shift for the exact spot).
  • Show respawn points (default on) — when hovering a room on the map, mark its safe respawn points.

Map

  • Unlock entire map (default on) — open and pan the whole map even in zones you haven't acquired it for.
  • Show full map in quickmap (default off) — show the entire map instead of just the current area in the quickmap.
  • Instant map open (default on) — open the quick map instantly instead of waiting for the open animation.
  • Always show compass (default off) — always show your position on the map, as if the Compass tool were equipped.

Debug

  • Show Room Borders (default off) — outline each room on the map and label it with its scene name.