| Date uploaded | 3 years ago |
| Version | 1.0.0 |
| Download link | Jamesthe1-MissionLoader-1.0.0.zip |
| Downloads | 234 |
| Dependency string | Jamesthe1-MissionLoader-1.0.0 |
README
MissionLoader
A BepInEx plugin that loads modded missions for House of the Dying Sun.
Using as a library
NOTE: You will need to have a
SortieTemplate. It is recommended that the game is decompiled first and an AssetBundle is created. NOTE: If your node depends on a mission from another mod, please add aBepInDependencyto that mod in your plugin so that yours loads after it. This mod does not work well with cyclic dependencies.
MissionLoader comes pre-packed with an event to detect when a scene is completely ready to spawn objects in. This is useful for
- At the top of your plugin script, add
using MissionLoader;. - Create a method called
OnSceneReadyin your plugin class with no arguments. - Inside this method:
- Add the line
NodeSpawner.SceneReady -= OnSceneReady. - Load your AssetBundle(s) here, if you have any.
- Create a
NodeFactoryDatumwith yourSortieTemplate(s), a list of the GameObject names of the nodes you want this to connect to, and the position of your node on the map. - Call
NodeSpawner.ReadyNodesand input a list of yourNodeFactoryDatum(s).
- Add the line
- In the
Awakemethod of your plugin, add the lineNodeSpawner.SceneReady += OnSceneReady.
You should now have your node(s) spawn in the game with the connections you specified.
CHANGELOG
1.1.1
Bump version number for GitHub URL
1.1.0
Simplify node spawning
1.0.3
Fix incomplete sentence in README
1.0.2
Remove link in CHANGELOG when trying to type out README
1.0.1
Fix to markdown typo in README
1.0.0
First publish