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ArceDev-ArmedToTheGills-0.1.0 icon

ArmedToTheGills

See the weapons in every player's inventory strapped to their body, with the equipped weapon removed from the display.

By ArceDev
Date uploaded 2 months ago
Version 0.1.0
Download link ArceDev-ArmedToTheGills-0.1.0.zip
Downloads 357
Dependency string ArceDev-ArmedToTheGills-0.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Armed to the Gills ๐ŸŽฃ๐Ÿ”ซ

Why keep weapons hidden in a suspiciously deep pocket when you can wear the entire inventory like an extremely questionable fashion statement?

Armed to the Gills straps every weapon in a player's inventory directly to their body. Draw one and it leaves the display. Put it away andโ€”through the ancient magic of having nowhere else to store itโ€”it returns. โœจ

What gets strapped where? ๐ŸŽ’

  • ๐Ÿ”ญ Sniper, Shotgun, and Assault Rifle across the back.
  • ๐Ÿ”ซ SMG and Pistol around the hips.
  • ๐Ÿ”ช Knife on the leg.
  • ๐Ÿ‘Š Knuckles wherever they can cling on without asking questions.

The mod shows at most one copy of each weapon type and preserves its current skin. Carry all seven if subtlety has never been your thing.

Important fish business ๐ŸŸ

  • The equipped weapon disappears from the body display, so you do not grow a mysterious duplicate armory.
  • Everything is cosmetic: damage, inventory capacity, physics, and your terrible tactical decisions remain untouched.
  • Only players with the mod installed see the weapons. Everyone else can join normally and remain blissfully unaware of your walking hardware store.

Installation ๐Ÿ› ๏ธ

Install with a Thunderstore-compatible mod manager, launch the game, and acquire an irresponsible number of weapons.

AI Disclosure

This mod was developed with assistance from generative AI for programming, documentation, and promotional artwork. The author reviewed, tested, and approved the final implementation and assets.

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[0.1.1] - 2026-09-04

Changed

  • Clarify that the visible weapon collection grows as additional inventory slots are purchased.

Fixed

  • Rebind body-mounted weapons after the game rebuilds a player's visual model, preventing repeated NullReferenceException errors.

[0.1.0] - 2026-09-03

Added

  • Display the seven base-game weapons carried in each player's inventory.
  • Hide a weapon's body display while that weapon is equipped.
  • Preserve current weapon skins and support the regular player model.
  • Attach long guns, sidearms, and melee weapons to appropriate body regions.

Fixed

  • Match body-mounted weapon proportions to the native models shown outside the player's hand.
  • Keep body-mounted weapons in their calibrated positions during rapid inventory-slot changes.