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| Date uploaded | 4 days ago |
| Version | 0.1.4 |
| Download link | AtomicStudio-Stackable_Items-0.1.4.zip |
| Downloads | 11419 |
| Dependency string | AtomicStudio-Stackable_Items-0.1.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Stackable Items
Here are my links, it would mean a lot to me if you go a head and check them out :3
What does Stackable Items do?
This makes it so you can use the same slot for the same item. You cannot stack weapons. This should work in multiplayer, if not please find me in the Modding Discord. You may also report any bugs and issues there.
Features
- Allows from 1 -> 100 items per slot, 64 is the default
- Items are individually tracked, meaning the same item can have different properties even when stacked
- Dropping item re-equips it
- Saving and Backup support
Credits
Credits to:
- @atomictyler (AtomicStudio)
- @originalh1ccup (hiccup)
PLEASE READ!!
I recommend making a backup of your save with SaveBackups before running with this. I am unsure how unstable this is in multiplayer since I couldn't test, but it works in single-player fine.
Reporting bugs and questions
The Modding Discord has a mod-releases channel, search Stackable Items there!
CHANGELOG
v0.1.4 - Fixes and Compatibility
- Now has Compatibility with KeepInventory by WhitetailStudios
Hiccup made the fixes shown below, all the credit for these fixes go to them.
- Add back some vanilla conditions that could cause issues in multiplayer and syncing
- ItemBeingStored. All four prefix/postfix pairs now save and restore the previous value instead of nulling it, fixing both the nesting clobber and the permanent leak if any patched method throws.
- DestroyByEating. Was an ObserversRpc with no owner check, so every client told the server to deselect the eater's slot. Now guarded to the local owner.
- The bug where buying items too fast could cause the whole stack to become unusable has been fixed.
- In the case you get a "Ghost Item" it will now discard when something in the stack is used/dropped so you may see 2+ items dissapear which is normal.
v0.1.3 - Changes
- You can no longer stack weapons. If you have stacked weapons in your old save then they will be sent to other slots.
v0.1.2 - Fix
- Accidentally made it so the mod only works when SaveBackups is enabled.
- No data will be lost if you downloaded without, it just wouldnt load.
v0.1.1 - Update
- Support for SaveBackups by hiccup
- Change the UI to display a stack just like the multiple bait.
v0.1.0 - Release
- Release of the mod.