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BeholdTeam-Behold_Pirates-0.10.1 icon

Behold Pirates

Behold: Pirates adds hostile, fully crewed fleets that pursue and battle players who venture into the open ocean.

Date uploaded 4 days ago
Version 0.10.1
Download link BeholdTeam-Behold_Pirates-0.10.1.zip
Downloads 157
Dependency string BeholdTeam-Behold_Pirates-0.10.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Behold: Pirates

Behold: Pirates by Behold turns the open ocean in How to Fish into dangerous territory filled with hostile, fully crewed pirate fleets.

Venture beyond an island's shoreline and pirate boats may appear near the horizon. Their crews pursue nearby players, steer into weapon range, circle their targets, and attack with the game's native firearms. Fleet strength scales with the players' equipment and distance from shore, creating increasingly valuable and dangerous encounters farther out at sea.

Features

  • Wealth-scaled pirate fleets with up to eight active boats.
  • Native boat hulls, motors, buoyancy, weapons, projectiles, sounds, and collision physics.
  • Dedicated helmsmen and independently armed shooters.
  • Surviving pirates can replace a fallen helmsman and continue the pursuit.
  • Crews retreat when they can no longer fight or when all players leave the open ocean.
  • Defeated boats flood and sink after their crews are eliminated.
  • Pirate corpses use ragdoll physics and can be collected through the normal inventory system.
  • Server-authoritative multiplayer encounters.
  • Configurable encounter distance, difficulty, active-boat limit, and boundary markers.

Installation

Install Behold: Pirates with Thunderstore Mod Manager, r2modman, or Gale. The required BepInEx runtime is installed automatically.

For manual installation, install BepInEx 5.4.23.5 x64 and copy Behold.Pirates.dll into BepInEx/plugins/Behold.Pirates/.

CHANGELOG

Changelog

0.12.26

  • Fixed pirate fleets disappearing when another island loads.
  • Fixed pirate corpse pickup, carrying, eating, seagull handling, and water behavior.

0.12.25

  • Pirate corpses can be sold, eaten, grilled, and gambled.
  • Cooked pirates now brown and burn like fish, with value affected by cooking, kill score, and gambling bonuses.
  • Improved pirate corpse behavior in water, on boats, and after loading. Corpses can remain underwater for up to 60 seconds.
  • The player's boat no longer slides back toward the island while left unattended.

0.10.12

  • Fixed active pirate crews sometimes becoming invulnerable after an island transition.
  • Pirate ships no longer disappear when another island loads.
  • Rebalanced pirate combat, including lower weapon damage, 200 health per pirate, and improved lone-crew behavior.
  • Improved fleet difficulty scaling based on each player's equipment, cargo, and distance from shore.

0.10.6

  • Fixed player shots sometimes knocking pirate boats back without damaging their crews.
  • Fixed pirates appearing in a T-pose for non-host players.
  • Fixed players aboard pirate boats appearing on the host's boat for other players.
  • Set pirate health to 250.

0.10.0

  • Added hostile pirate fleet encounters beyond the island shoreline.
  • Added difficulty scaling, hosted multiplayer support, sinking boats, and collectible pirate corpses.