Behold Pirates
Adds hostile, fully crewed fleets that pursue and battle players who venture into the open ocean.
By BeholdTeam
| Date uploaded | 17 hours ago |
| Version | 0.12.26 |
| Download link | BeholdTeam-Behold_Pirates-0.12.26.zip |
| Downloads | 612 |
| Dependency string | BeholdTeam-Behold_Pirates-0.12.26 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Behold: Pirates
Adds hostile pirate fleets to the open ocean in How to Fish.
Sail far enough from shore and pirate boats may appear near the horizon. Their crews chase nearby players, circle their targets, and open fire. The farther you travel, the more dangerous the encounters become.
Features
- Pirate fleets hunt players who venture beyond an island's shoreline.
- Fleets become stronger as you improve your gear and travel farther from shore.
- Pirates steer, shoot, replace fallen drivers, and retreat when they can no longer fight.
- Defeated boats sink, and pirate corpses can be collected, sold, eaten, grilled, or gambled.
- Works in multiplayer when one player hosts the game.
- Difficulty, fleet limits, and boundary markers can be changed in the mod's settings.
Installation
Install Behold: Pirates with Thunderstore Mod Manager, r2modman, or Gale. The required BepInEx runtime is installed automatically.
For manual installation, install BepInEx 5.4.23.5 x64 and copy Behold.Pirates.dll into BepInEx/plugins/Behold.Pirates/.
For mod developers
Other mods can add custom items and fish through the included registry. See CUSTOM_ITEMS.md for details and examples.
CHANGELOG
Changelog
0.12.26
- Fixed pirate fleets disappearing when another island loads.
- Fixed pirate corpse pickup, carrying, eating, seagull handling, and water behavior.
0.12.25
- Pirate corpses can be sold, eaten, grilled, and gambled.
- Cooked pirates now brown and burn like fish, with value affected by cooking, kill score, and gambling bonuses.
- Improved pirate corpse behavior in water, on boats, and after loading. Corpses can remain underwater for up to 60 seconds.
- The player's boat no longer slides back toward the island while left unattended.
0.10.12
- Fixed active pirate crews sometimes becoming invulnerable after an island transition.
- Pirate ships no longer disappear when another island loads.
- Rebalanced pirate combat, including lower weapon damage, 200 health per pirate, and improved lone-crew behavior.
- Improved fleet difficulty scaling based on each player's equipment, cargo, and distance from shore.
0.10.6
- Fixed player shots sometimes knocking pirate boats back without damaging their crews.
- Fixed pirates appearing in a T-pose for non-host players.
- Fixed players aboard pirate boats appearing on the host's boat for other players.
- Set pirate health to 250.
0.10.0
- Added hostile pirate fleet encounters beyond the island shoreline.
- Added difficulty scaling, hosted multiplayer support, sinking boats, and collectible pirate corpses.