Mods that depend on BepInExPack
Monsters give up the chase instead of following you across the entire map.
Last updated: a month ago
Killed enemies stay killed. No respawn timer, no second wave of the same monster.
Last updated: a month ago
Adds an AI-controlled Worm that hunts the Pardners with selectable difficulty.
Last updated: a month ago
ModelReplacementAPI Template Project
Last updated: a month ago
its a modthatclosesthegamewhenitopens idk what u want from me . . .. . . . . .
Last updated: a month ago
PROCEED
Last updated: a month ago
Adds RPG classes and unique skills to R.E.P.O.
Last updated: 3 weeks ago
Adds upgrade-aware 1-100 loot rolls for interested SimPlayers while preserving Erenshor's native manual award flow.
Last updated: a month ago
Cleans up the mess in the menus left by having multiple mods installed.
Last updated: 3 weeks ago
Replaces player impact sound with a bonk sound
Last updated: a month ago
Shared code for my mods, useless on its own.
Last updated: a month ago
A mod that adds consumable music items from various games. Tracks include... 17 Pokemon (And Mystery Dungeon) | 18 Zelda | 9 Kirby | 3 Celeste | 21 Look Outside | 8 Chaos;Head | 5 Steins;Gate
Last updated: 2 weeks ago
Replaces the landmine explosion sound with bark fart.
Last updated: 3 weeks ago
Automatically skips the launch mode selection screen and starts directly in the configured mode.
Last updated: a month ago
The performance report reveals who the Masked was imitating: 'Was killed by a fake Bob.' Coroner + Mirage integration.
Last updated: a month ago
Host-synced 99-song Facility Meltdown music, BPM HUD, escape boosts, takeoff fixes, and a multi-mode apparatus locator.
Last updated: 3 weeks ago
Replaces the Byrdle talk sounds with the noises of KawKaw from DELTARUNE: Chapter 5.
Last updated: a month ago