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Ponchik-SuperCreatures-1.1.0 icon

SuperCreatures

MAJOR UPDATE 1.1.0: Dynamic Creature Size & Chaos Engine (0.05x to 25x Kaiju), Drip/Shiny drop rates, Slot machine item filters, and in-game Monochrome Studio (F5).

Date uploaded 2 months ago
Version 1.1.0
Download link Ponchik-SuperCreatures-1.1.0.zip
Downloads 42
Dependency string Ponchik-SuperCreatures-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

SuperCreatures [v1.1.0]

Version Compatibility Game Framework License

SuperCreatures lets you customize fish and creature sizes from 0.2x Micro to 25.0x Giants, adjust loot drop chances, and easily configure settings in a pleasant, simple and convenient in-game menu (F5).

Fully Tested & Compatible with the latest game update (including dropped item persistence, water wash mechanics, and roulette fixes).


✨ Features

  • 🦈 Dynamic Fish Scaling: Change fish size from tiny (0.2x) to giant (25.0x).
  • 🎨 Pleasant & Simple Menu (F5): Clean, convenient interface with smooth toggles and sliders.
  • 🎰 Loot & Rarities: Adjust creature spawn rates and slot machine drop weights in real-time.
  • 🌐 Bilingual: Quick one-click switch between English and Russian.

🎮 Controls

Key Action Description
F5 Open Menu Open or close the settings menu
WASD Movement Walk around normally while menu is open

📄 License

Distributed under the MIT License. See LICENSE for more info.

CHANGELOG

Changelog

All notable changes to SuperCreatures are documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.


[1.1.5] - 2026-08-28 - Release Update: Full Scale Stability & Performance

⚡ Improvements

  • Ultra-Smooth Physics Interaction: Enhanced rigidbody synchronization when holding, throwing, and washing giant/microscaled creatures.
  • Drip Accessories & Caught Banner Polish: Optimized rainbow neon "Caught!" banner timing and shimmering SFX synchronization on all bite types.
  • Thunderstore Ready: Cleaned packaging and metadata for release.

[1.1.4] - 2026-08-28 - Fix: Visual Effects & Catch Banner Synchronization

🐛 Fixed

  • Rainbow "Caught!" Floating Banner & SFX: Fixed an issue where enabling Always Super rolled Drip status too late for the initial bite animation. Hooked into Item.InitializeBait to instantly trigger the floating rainbow neon "Caught!" text above the water and play the shimmering catch sound effect on bite.
  • 3D Drip Mesh Assignment: Ensured that the 3D Drip accessory mesh (sunglasses, hats) is applied to hooked creatures immediately upon spawning on the line.

[1.1.3] - 2026-08-28

🐛 Fixed

  • Creature Scale Persistence: Fixed a bug where fishing, picking up, holding in hands, swapping inventory slots, or dropping Super Creatures on the ground reverted them back to their original size. Scale is now 100% persistent across all interactions.
  • F5 Menu Keybind & Mouse Unlock: Resolved an issue where F5 could fail to trigger or unlock the cursor; added direct hardware keybind hook and PlayerCamera.ToggleMouse camera isolation.

[1.1.2] - 2026-08-27

  • Microfix & performance stability improvements.

[1.1.1] - 2026-08-27

  • Microfix: resolved scale boundary checks on extreme sizes.

[1.1.0] - 2026-08-27 - Major Update: Kaiju Scaling & Menu Overhaul

🌟 Added

  • Full Game & Engine Compatibility:
    • Full compatibility with the latest game build (SaveManager.SaveWorldItems item saving, Item.CleanCookness water washing, and roulette physics).
  • Kaiju Scale Multipliers:
    • Scale range expanded from 0.2f Micro up to 25.0f Kaiju Giants.
    • Scale dynamically applied across Creature.transform.localScale, MeshFilter.mesh, and CapsuleCollider bounds.
  • Pleasant & Convenient In-Game Menu (F5):
    • Added clean settings menu with graphical capsule switches (DrawPillToggle) and sliding knobs.
    • Full mouse look lock while keeping WASD movement active.
    • Multi-tab navigation: [Fish Scaling], [Loot Weights], [Roulette Studio], [Settings].
  • Slot Machine & Loot Customizer:
    • Sliders to adjust creature rarities and drop chances in real-time.
  • Bilingual Interface:
    • Instant one-click toggle between English and Russian.

⚡ Optimized

  • Cached MeshFilter queries in Creature_Start_Patch to reduce per-frame GC allocations.
  • Optimized Harmony execution paths in FishSpawner.SpawnCreature.

🐛 Fixed

  • Fixed visual mesh clipping inside storage boxes and racks.
  • Fixed collision raycasts on microscopic (< 0.5f) fish models.

[1.0.2] - 2026-08-25

⚡ Optimized

  • Optimized UI draw calls for high-refresh rate displays (144Hz+).
  • Refined scale persistence across scene loads.

[1.0.1] - 2026-08-24

🐛 Fixed

  • Fixed scale synchronization in multiplayer client sync.
  • Adjusted default configuration boundary values.

[1.0.0] - 2026-08-23

🌟 Added

  • Initial release of SuperCreatures.