SuperCreatures
Dynamic fish and creature sizing (0.2x Micro to 25.0x Giants), custom loot weights, and pleasant in-game menu (F5).
| Date uploaded | 2 months ago |
| Version | 1.1.2 |
| Download link | Ponchik-SuperCreatures-1.1.2.zip |
| Downloads | 1365 |
| Dependency string | Ponchik-SuperCreatures-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
SuperCreatures [v1.1.2]
SuperCreatures is a dynamic creature scaling and rarity modifier for How to Fish, allowing fish to scale anywhere from 0.2x Micro to 25.0x Kaiju Giants, customizing slot machine drop rates, and configuring all physics parameters in a pleasant and convenient in-game menu (F5).
Fully Tested & Compatible with the latest Steam game update (including dropped item world saving, cooked meat washing mechanics, and roulette physics).
⚙️ How It Works & Architecture
SuperCreatures hooks into the game's core creature spawning pipeline via HarmonyLib:
- Dynamic Mesh & Transform Scaling: Hooks
Creature.Startto scaleCreature.transform.localScalesmoothly between0.2fand25.0f. - Procedural Collider & Physics Adjustment: Automatically scales
CapsuleCollider.radius,CapsuleCollider.height, and adjustsRigidbody.massso that oversized and microscopic fish interact naturally with water buoyancy and world geometry. - Storage & Display Compatibility: Integrates with
SaveManager.SaveWorldItemsand display racks to prevent physics explosions or visual clipping when storing giant creatures. - Slot Machine & Loot Weight Tables: Hooks into
BaitInfo.ItemWeightsandPurchasableto allow real-time control over creature spawn rarities and slot machine drop tables.
✨ Key Features
- 🦈 Dynamic Scale Range (
0.2x–25.0x): Scale fish from pocket-sized minnows to colossal sea monsters. - 🎨 In-Game Control Menu (F5):
- Procedural capsule toggles (
DrawPillToggle) with smooth sliding knobs. - Camera look is isolated while adjusting sliders, while character
WASDwalking remains fully active. - Multi-tab layout: Fish Scaling, Loot Weights, Roulette Studio, and Settings.
- Procedural capsule toggles (
- 🎰 Drop Chance Modifiers: Real-time sliders for Super/Drip creature spawn chances and slot machine payouts.
- 🌐 Instant Bilingual Toggle: One-click switch between English and Russian across all UI labels.
🎮 Controls
| Key | Action | Description |
|---|---|---|
| F5 | Toggle Menu | Open or close the SuperCreatures control menu |
| WASD | Movement | Walk and position your character freely while the menu is open |
⚙️ Configuration
The configuration file is located at BepInEx/config/com.howToFish.supercreatures.cfg:
[1. General]
Enabled = true # Enable or disable creature scaling
MinScale = 0.2 # Minimum possible fish scale multiplier
MaxScale = 25.0 # Maximum possible fish scale multiplier
[2. Loot & Chances]
SuperChanceMultiplier = 1.0 # Multiplier for Super creature spawn rates
SlotWeightMultiplier = 1.0 # Multiplier for slot machine payouts
📥 Installation
- Install BepInEx 5.4+ for How to Fish.
- Extract
SuperCreatures.zipinto your game directory or placeSuperCreatures.dllintoHow to Fish/BepInEx/plugins/SuperCreatures/. - Launch the game and press F5 to open the menu!
📄 License
Distributed under the MIT License. See LICENSE for more information.
CHANGELOG
Changelog
All notable changes to SuperCreatures are documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.1.5] - 2026-08-28 - Release Update: Full Scale Stability & Performance
⚡ Improvements
- Ultra-Smooth Physics Interaction: Enhanced rigidbody synchronization when holding, throwing, and washing giant/microscaled creatures.
- Drip Accessories & Caught Banner Polish: Optimized rainbow neon "Caught!" banner timing and shimmering SFX synchronization on all bite types.
- Thunderstore Ready: Cleaned packaging and metadata for release.
[1.1.4] - 2026-08-28 - Fix: Visual Effects & Catch Banner Synchronization
🐛 Fixed
- Rainbow "Caught!" Floating Banner & SFX: Fixed an issue where enabling
Always Superrolled Drip status too late for the initial bite animation. Hooked intoItem.InitializeBaitto instantly trigger the floating rainbow neon "Caught!" text above the water and play the shimmering catch sound effect on bite. - 3D Drip Mesh Assignment: Ensured that the 3D Drip accessory mesh (sunglasses, hats) is applied to hooked creatures immediately upon spawning on the line.
[1.1.3] - 2026-08-28
🐛 Fixed
- Creature Scale Persistence: Fixed a bug where fishing, picking up, holding in hands, swapping inventory slots, or dropping Super Creatures on the ground reverted them back to their original size. Scale is now 100% persistent across all interactions.
- F5 Menu Keybind & Mouse Unlock: Resolved an issue where F5 could fail to trigger or unlock the cursor; added direct hardware keybind hook and
PlayerCamera.ToggleMousecamera isolation.
[1.1.2] - 2026-08-27
- Microfix & performance stability improvements.
[1.1.1] - 2026-08-27
- Microfix: resolved scale boundary checks on extreme sizes.
[1.1.0] - 2026-08-27 - Major Update: Kaiju Scaling & Menu Overhaul
🌟 Added
- Full Game & Engine Compatibility:
- Full compatibility with the latest game build (
SaveManager.SaveWorldItemsitem saving,Item.CleanCooknesswater washing, and roulette physics).
- Full compatibility with the latest game build (
- Kaiju Scale Multipliers:
- Scale range expanded from
0.2fMicro up to25.0fKaiju Giants. - Scale dynamically applied across
Creature.transform.localScale,MeshFilter.mesh, andCapsuleColliderbounds.
- Scale range expanded from
- Pleasant & Convenient In-Game Menu (F5):
- Added clean settings menu with graphical capsule switches (
DrawPillToggle) and sliding knobs. - Full mouse look lock while keeping
WASDmovement active. - Multi-tab navigation:
[Fish Scaling],[Loot Weights],[Roulette Studio],[Settings].
- Added clean settings menu with graphical capsule switches (
- Slot Machine & Loot Customizer:
- Sliders to adjust creature rarities and drop chances in real-time.
- Bilingual Interface:
- Instant one-click toggle between
EnglishandRussian.
- Instant one-click toggle between
⚡ Optimized
- Cached
MeshFilterqueries inCreature_Start_Patchto reduce per-frame GC allocations. - Optimized Harmony execution paths in
FishSpawner.SpawnCreature.
🐛 Fixed
- Fixed visual mesh clipping inside storage boxes and racks.
- Fixed collision raycasts on microscopic (
< 0.5f) fish models.
[1.0.2] - 2026-08-25
⚡ Optimized
- Optimized UI draw calls for high-refresh rate displays (
144Hz+). - Refined scale persistence across scene loads.
[1.0.1] - 2026-08-24
🐛 Fixed
- Fixed scale synchronization in multiplayer client sync.
- Adjusted default configuration boundary values.
[1.0.0] - 2026-08-23
🌟 Added
- Initial release of SuperCreatures.