DinamiteExplosionLaunch
Explosions actually send you flying now. Stack dynamite, launch yourself, land the shot.
By ReyDev
| Date uploaded | a week ago |
| Version | 1.0.0 |
| Download link | ReyDev-DinamiteExplosionLaunch-1.0.0.zip |
| Downloads | 580 |
| Dependency string | ReyDev-DinamiteExplosionLaunch-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Explosion Launch
How To Fish's explosions used to just... hurt you. You'd stand there, take the damage, and that was it. No launch, no air time, no story to tell. This mod fixes that.
Remember when a well-placed grenade could send you flying across the map for a game-winning quickscope? Yeah. This is that, but with dynamite and fish.
BE AWARE, DISABLE FRIENDLY FIRE SO YOU DON'T BLOW UP YOURSELF.
What it actually does
Drop a stick of dynamite, light it, stand close. When it blows, you get sent flying — real physics, real direction. Chain them right and you've got yourself a launch pad.
Damage still works exactly like before. Nothing about combat or explosive damage changed. This mod only adds the part the game was missing: the part where you go flying and land a trickshot instead of just eating damage standing still.
Why
Because "throw dynamite, die instantly, nothing else happens" is a waste of a perfectly good explosion.
Installation
Drop it in your BepInEx plugins folder like any other mod. No config file,
no settings menu, no toggles — the numbers are tuned and locked so a launch
feels the same for every player, every lobby, every time. No one showing up
with a modded config that turns them into a human cannonball while everyone
else gets the normal version.
Requirements
- BepInEx 5.4.23
- How To Fish
- Potato PC
Compatibility
Works fine alongside other BepInEx mods. Only touches explosion knockback and player movement physics — doesn't fight over the same hooks.
Now go make something worth clipping.
CHANGELOG
Changelog
[1.2.0] - 2026-09-02
Added
- BepInEx configuration for explosion damage reduction from 10% to 99%.
- BepInEx option to ignore all explosion damage.
Fixed
- Compatibility with the game's 1.0.11 update and its separate explosion damage path.
[1.1.0] - 2026-08-27
Added
- Minimum upward launch so explosions always lift the player slightly.
Fixed
- Horizontal speed cap to prevent excessive launches outside the map.
- Persistent momentum decay for smoother airborne trajectories.
- Explosion momentum no longer disappears immediately when the player is grounded.
Changed
- Explosion launch processing is limited to the game's explosion knockback RPC.
- The default explosion damage reduction is now 75% for new configurations.
[1.0.0]
- Initial release of Explosion Launch.
- Upward and directional player movement from dynamite explosions.