You are viewing a potentially older version of this package.
View all versions.
| Date uploaded | a week ago |
| Version | 1.0.0 |
| Download link | Sopika-More_Colours-1.0.0.zip |
| Downloads | 376 |
| Dependency string | Sopika-More_Colours-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
More Colours
Adds a Colours screen to the Options menu where you can recolour the HUD. Every colour has an on/off toggle, a reset button and an animated preview, so you can see what you're doing.
What you can recolour
- Palette: the shared colours the game uses all over the place. Red (damage markers, money loss, boss bar, chat names), green (money and bait gain), orange (highlights) and the mini-boss colour.
- Score: Popup, multiplier, main line score and text (both typing and finished), bonus lines.
- Combat: hitmarkers and damage numbers, with separate killing blow colours.
- Money and bait: the money counter. The floating +$/-$ texts follow the palette.
- Vitals: health and hunger rings, their trails, poison and fire rings, low icon tints.
- Boss: the boss and mini-boss bars, the damage trail, the time left bar and the boss name.
- Chat: the [Server] tag and player name colours.
- Misc: the item text, item dots (normal and alive fish), the caught fish name.
- Slot machine: the common / rare / legendary skin outlines.
- Drip text.
Colour picking uses the same palette grid as the character customizer, RGBA sliders and hex. 8 built in themes and you can save your own presets.
Installation
Use a mod manager, or drop MoreColours.dll into BepInEx/plugins.
CHANGELOG
Changelog
1.0.5
- Alive bosses can have their own dot colour, separate from alive fish.
- Items that share a name show their internal name next to it so you can tell them apart, snowballs are named by size, and the spare copies the game never actually spawns are hidden.
- More Menu colours: button borders and fills, sliders and their handles, and the arrows.
- Menu colours apply the moment the options screen opens instead of a few seconds after.
- The item search box and scrollbar use the game's own art.
1.0.4
- New Item Dots section: fish, weapons, alive fish and dead players can each have their own colour, with a base colour for everything else.
- The item dot options moved out of HUD into that section. Colours you already set are kept.
- Any single item or fish can have its own dot colour. Search for it in the box under the Item Dots list.
1.0.3
- Menu colours reset to white when the mouse moved over a button.
1.0.2
- New Screen Effects section: the damage flash, poison, fire and ate food glow round the edge of the screen, each with its own on/off switch.
- New section for particles and splatter decals.
- New Menu section: the game title, the main menu buttons and the options screen text.
- The Colours button now uses the same font as the other tabs. (fixed)
- Works alongside other mods that add their own tabs to the options screen.
1.0.1
- Colours and presets save properly now. Settings were being dropped on write, so everything reset to default when you restarted the game.
- Saved presets were coming out empty and always loaded as default.
- Presets are plain text and can be shared with the Copy and Paste buttons. The Folder button opens where they are kept.
- Built in themes now cover every colour, including the new sections.
- New sections: Inspect, Hotbar, HUD.
- The boss bar preview uses the game's own bar material, so it keeps its texture instead of looking flat, and the layout matches the real bar.
- Text no longer spills out of the hex and preset name boxes. The game's hover animation was scaling the field while it was selected.
- The options screen reopens on Colours if that is where you left it.
1.0.0
First release.