More Colours
Recolour the HUD from a new Colours screen in Options: score popups, hitmarkers, money, vitals, boss bars, chat, hotbar, drip text and more, with live previews.
By Sopika
| Date uploaded | 5 days ago |
| Version | 1.0.2 |
| Download link | Sopika-More_Colours-1.0.2.zip |
| Downloads | 44 |
| Dependency string | Sopika-More_Colours-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
More Colours
Adds a Colours screen to the Options menu (button on the right side of the panel) where you can recolour the game. Every colour has an on/off toggle, a reset button and an animated preview, so you can see what you're doing without joining a game.
What you can recolour
- Palette: the shared colours the game uses all over the place. Red (damage markers, money loss, boss bar, chat names), green (money and bait gain), orange (highlights) and the mini-boss colour.
- Score popup: the "+26 Killed Perch" popup. Multiplier, main line score and text (both typing and finished), bonus lines.
- Combat: hitmarkers and damage numbers, with separate killing blow colours.
- Blood: the spray when you hit something and the splatter left on the ground.
- Screen effects: the glow round the edge of the screen when you take damage, get poisoned, catch fire or eat. Each one can also be switched off.
- Money and bait: the money counter. The floating +$/-$ texts follow the palette.
- Vitals: health and hunger rings, their trails, poison and fire rings, low icon tints.
- Boss: the boss and mini-boss bars, the damage trail, the time left bar and the boss name.
- Chat: the [Server] tag and player name colours.
- Inspect: the item name, the details text and the weight bonus percentage.
- Hotbar: slot numbers and key hints, and the selected slot outline.
- HUD: look-at text, item prompts, NPC text, the version number, the voice indicator, the caught fish name and item dots (normal and alive fish).
- Menu: the game title, the main menu buttons and the options screen text.
- Slot machine: the common / rare / legendary skin outlines.
- Drip text: swap the animated drip gradient for your own (2 to 8 colours).
Colour picking uses the same palette grid as the character customizer, plus RGBA sliders and hex input. There are 8 built in themes and you can save your own presets. Presets are plain text, so Copy and Paste share a whole theme through the clipboard, and the Folder button opens where they live.
Screen effects are left alone by presets and themes, so switching look does not turn an effect you disabled back on.
Defaults come from the game itself wherever it exposes them, so previews and resets match what vanilla looks like.
Client side only, other players don't need the mod and won't see your colours.
Settings live in BepInEx/config/MoreColours/.
Installation
Use a mod manager, or drop MoreColours.dll into BepInEx/plugins. Then open Options and hit the Colours button.
CHANGELOG
Changelog
1.0.5
- Alive bosses can have their own dot colour, separate from alive fish.
- Items that share a name show their internal name next to it so you can tell them apart, snowballs are named by size, and the spare copies the game never actually spawns are hidden.
- More Menu colours: button borders and fills, sliders and their handles, and the arrows.
- Menu colours apply the moment the options screen opens instead of a few seconds after.
- The item search box and scrollbar use the game's own art.
1.0.4
- New Item Dots section: fish, weapons, alive fish and dead players can each have their own colour, with a base colour for everything else.
- The item dot options moved out of HUD into that section. Colours you already set are kept.
- Any single item or fish can have its own dot colour. Search for it in the box under the Item Dots list.
1.0.3
- Menu colours reset to white when the mouse moved over a button.
1.0.2
- New Screen Effects section: the damage flash, poison, fire and ate food glow round the edge of the screen, each with its own on/off switch.
- New section for particles and splatter decals.
- New Menu section: the game title, the main menu buttons and the options screen text.
- The Colours button now uses the same font as the other tabs. (fixed)
- Works alongside other mods that add their own tabs to the options screen.
1.0.1
- Colours and presets save properly now. Settings were being dropped on write, so everything reset to default when you restarted the game.
- Saved presets were coming out empty and always loaded as default.
- Presets are plain text and can be shared with the Copy and Paste buttons. The Folder button opens where they are kept.
- Built in themes now cover every colour, including the new sections.
- New sections: Inspect, Hotbar, HUD.
- The boss bar preview uses the game's own bar material, so it keeps its texture instead of looking flat, and the layout matches the real bar.
- Text no longer spills out of the hex and preset name boxes. The game's hover animation was scaling the field while it was selected.
- The options screen reopens on Colours if that is where you left it.
1.0.0
First release.