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BossHP
Shows the active boss's exact synchronized HP beside the native health bar and follows its damage shake animation.
By evansvl
| Date uploaded | 19 hours ago |
| Version | 0.1.3 |
| Download link | evansvl-BossHP-0.1.3.zip |
| Downloads | 465 |
| Dependency string | evansvl-BossHP-0.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Boss HP
Shows the active boss's exact health beside the native boss health bar.
Features
- Displays current and maximum synchronized boss HP.
- Attaches directly to the native boss HUD and follows its damage shake and rotation.
- Automatically appears and disappears together with the game's boss HUD.
- Hides while paused or while a game menu is open.
- Supports current-only display, scale, opacity, and position settings through BepInEx config.
- Read-only: it does not change boss health, damage, or network state.
Compatibility
- How to Fish 1.0.5
- BepInEx 5.4.23.5
Development disclosure
This project was developed with substantial assistance from OpenAI Codex. The packaged code was reviewed and compiled against the game before release.
CHANGELOG
Changelog
0.1.3
- Replaced the package icon with a real in-game boss health preview and a readable
BOSS HPtitle. - No health tracking or HUD behavior changed in this release.
0.1.2
- Attached the HP readout to the native boss bar shake-and-rotation transform.
- The readout now moves and rotates with the official boss HUD when damage is dealt.
0.1.1
- Positioned the numeric HP readout to the left of the native boss health bar.
- Added live scale, opacity, horizontal offset, and vertical offset settings.
0.1.0
- Added synchronized current and maximum boss HP display.
- Added automatic visibility matching for boss fights, pause, and menus.