HowToFishSpeedrunMod
A read-only speedrun HUD with automatic loadless timing, progression splits, final-time display, and Any% or 100% categories.
By evansvl
| Date uploaded | 7 hours ago |
| Version | 0.2.6 |
| Download link | evansvl-HowToFishSpeedrunMod-0.2.6.zip |
| Downloads | 28 |
| Dependency string | evansvl-HowToFishSpeedrunMod-0.2.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
How to Fish Speedrun Mod
A gameplay-read-only timer and autosplitter for How to Fish.
Features
- Automatic run start on the first playable frame of a newly created save.
- Loadless timing and RTA timing modes.
- Any% and 100% category selection.
- Native-font in-game HUD with configurable scale, position, opacity, and visible rows.
- Automatic splits for the five-island route and game completion.
- Final time frozen when the last ship interaction is accepted, before the ending cutscene begins.
- Final result shown during the ending sequence.
- JSON run records containing splits, game version, tool version, and executable hash.
- No gameplay state changes, item grants, movement changes, or progression writes.
Default route
- Island 1 — receive the keys that unlock the boat.
- Island 2 — unlock Island 3.
- Island 3 — unlock Island 4.
- Island 4 — unlock Island 5.
- Final Island — receive the final quest reward.
- Game Completion — successfully use the last ship and start the ending sequence.
Controls
F8— show or hide the speedrun HUD.F9— emergency timer reset.
All other settings are available through the BepInEx config file. Installing HowToFishModMenu is optional and provides an in-game settings screen.
Manual installation
Install BepInEx 5, then copy the package contents into the game directory so the included BepInEx folders merge with the existing ones.
Compatibility
- How to Fish 1.0.4
- BepInEx 5.4.23.5
Speedrun rules can differ between communities. Confirm the accepted timing method and split policy before submitting a leaderboard run.
Development disclosure
This project was developed with substantial assistance from OpenAI Codex. The production assembly passes automated checks that reject known gameplay-mutating calls.
CHANGELOG
Changelog
0.2.6
- Added automatic loadless and RTA timing.
- Added the native-font configurable speedrun HUD.
- Added Any% and 100% category selection.
- Added automatic five-island progression splits.
- Moved the first split to the boat-key reward instead of the first boss death.
- Corrected later island unlock indices for game 1.0.4.
- Fixed solo-host completion detection at the final ship.
- Added frozen final-time display during the ending sequence.
- Added JSON run records and read-only production audits.