ModMenu
A settings-only native Mod Settings menu available from the main menu and in-game pause screen, with automatic BepInEx config controls.
By evansvl
| Date uploaded | a day ago |
| Version | 0.3.4 |
| Download link | evansvl-ModMenu-0.3.4.zip |
| Downloads | 1092 |
| Dependency string | evansvl-ModMenu-0.3.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Mod Menu
Adds a native-style Mod Settings entry to both the main menu and the in-game pause screen, providing one place to configure installed BepInEx mods.
Features
- Uses the game's own Options button as the visual and interaction template.
- Opens directly from the normal in-game pause screen without leaving the current world.
- Shows installed mods in a scrollable list on the left and their settings on the right.
- Automatically discovers standard BepInEx
ConfigEntrysettings. - Supports booleans, numbers, strings, enums, keyboard shortcuts, acceptable ranges, and acceptable-value lists.
- Includes
HowToFish.ModAPI.dllfor mods that want curated settings integration.
Usage
- Install with Thunderstore Mod Manager or r2modman.
- Launch How to Fish.
- Select Mod Settings from the main menu or pause screen.
- Choose a mod on the left and change its settings on the right.
Settings backed by BepInEx config files are saved immediately.
Mod Menu does not enable, disable, move, rename, or delete mod files. Install, update, and remove mods only through your mod manager.
Manual installation
Install BepInEx 5, then copy the package contents into the game directory so the included BepInEx folders merge with the existing ones.
Compatibility
- How to Fish 1.0.5
- BepInEx 5.4.23.5
For mod developers
Normal Config.Bind(...) entries appear automatically. Advanced integrations can reference HowToFish.ModAPI.dll and implement IModSettingsProvider. Live toggling should only be advertised when a plugin can completely undo and rebuild its runtime state.
Development disclosure
This project was developed with substantial assistance from OpenAI Codex. The packaged code was reviewed, compiled, and tested against the game before release.
CHANGELOG
Changelog
0.3.6
- Mod Settings now remembers the last selected mod and restores that tab the next time the menu is opened.
- The remembered tab works across both main-menu and pause-screen entry points and across game restarts.
0.3.5
- Removed the one-second UI discovery interval so
Mod Settingsappears with the native menu buttons immediately.
0.3.4
- Added the native-style
Mod Settingsentry to the in-game pause screen. - Closing the mod page returns to the pause screen while the world remains paused.
0.3.3
- Replaced the package icon with a real native-style
Mod Settingsmenu preview and a readableMOD MENUtitle. - No menu or configuration behavior changed in this release.
0.3.2
- Shortened the public plugin and package name to
Mod Menu. - Removed the plugin on/off control and all plugin file-management behavior.
- Removed the Bootstrap preloader and private enabled-state registry.
- Removed the lifecycle toggle API; Mod Menu is now settings-only.
- Added packaging guards against preloader and file-management components.
0.3.1
- Added a native-style Mod Settings entry based on the game's Options button behavior.
- Added a two-column installed-mod list and settings layout.
- Added automatic BepInEx configuration discovery and validated controls.
- Added the optional Mod API assembly for advanced integrations.