BossHpText
Writes the boss's current/total HP inside the boss health bar, in the game's own font. Client-side, configurable.
| Date uploaded | 4 days ago |
| Version | 1.0.0 |
| Download link | lagarbure-BossHpText-1.0.0.zip |
| Downloads | 1977 |
| Dependency string | lagarbure-BossHpText-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Boss HP Text
The boss health bar is a normalised fill — it shows you a proportion, never a number.
This puts the numbers back: current/total, centred in the bar, in the game's own font.

The text sits underneath the bar's shake-and-spring animation, so the numbers jolt with every hit exactly like the bar does.
Multiplayer
Client-side only. Nothing is sent, nothing is patched on the server, and players without the mod are unaffected — so it works in any lobby, hosted or joined.
One thing the numbers make visible: boss HP scales with lobby size. A boss with 562 HP solo has 1405 in a four-player game.
Configuration
Generated at BepInEx/config/alexandre.howtofish.bosshptext.cfg on first run, and
editable in-game through the config editor of any mod manager.
| Key | Default | Meaning |
|---|---|---|
Enabled |
true |
Show the numbers at all |
Format |
{0}/{1} |
{0} is current HP, {1} is maximum |
FontSize |
0 |
Points; 0 copies the boss name label's size |
TextColor |
#FFFFFF |
Hex colour of the numbers |
OutlineWidth |
0.2 |
0–1; the bar changes colour by boss type, so some outline keeps the text readable on both |
OutlineColor |
#000000 |
Hex colour of the outline |
A malformed Format string falls back to cur/max rather than blanking the label.
Manual installation
Mod managers handle this for you. By hand: install
BepInExPack, then drop
HowToFish.BossHpText.dll into BepInEx/plugins/.
Note that Steam's install directory contains a second How to Fish folder — the game
lives at steamapps/common/How to Fish/How to Fish/.
Links
MIT licensed.
CHANGELOG
Changelog
1.0.0
First release.
- Writes the boss's
current/totalHP inside the boss health bar, in the game's own font. - The label is parented to the bar's fill, so the numbers inherit its shake-and-spring damage animation.
- Configurable format string, font size, colour and outline.
- Client-side only; unmodded players in the same lobby are unaffected.
Built against BepInEx 5.4.23.5 and Unity 6000.4.4 (Mono).