UtilityWheel
A controller-first radial menu for quickly selecting occupied hotbar items.
| Date uploaded | 2 weeks ago |
| Version | 0.2.5 |
| Download link | FrankMods-UtilityWheel-0.2.5.zip |
| Downloads | 25 |
| Dependency string | FrankMods-UtilityWheel-0.2.5 |
This mod requires the following mods to function
FrankMods-FrankModsCore
Shared pause-menu settings and input remapping support for FrankMods releases.
Preferred version: 1.0.0FrankMods-InfernoProtocolInteropFix
Automatically repairs Unity 6 IL2CPP interop metadata so BepInEx can start Inferno Protocol.
Preferred version: 1.0.0README
Utility Wheel
A translucent radial selector for every occupied, visible hotbar slot—not just weapons.
Requires FrankMods Core and InfernoProtocolInteropFix. Thunderstore and r2modman install both automatically.
Controls
- Controller: hold
LB, point with the right stick, and release to equip. PressBto cancel. - Keyboard and mouse: hold
Tab, point with the mouse, and release to equip.
The activation button and keyboard fallback are configurable. Utility Wheel also matches BetterUI's selected palette when BetterUI is installed.
Open Mod Settings from the pause menu to remap the keyboard and controller activation buttons.
Full setup, configuration, compatibility, and troubleshooting details are available on GitHub.
Community and support
For help, feedback, and bug reports, join the FrankMods Discord.
CHANGELOG
Changelog
0.2.5
- Added required Interop Fix dependency.
0.2.4
- Added Remapping support
0.2.3
- Added an automatic compatibility dependency for Inferno Protocol's Unity 6 IL2CPP metadata.
0.2.2
- Simplified the Thunderstore page and moved detailed documentation to GitHub.
0.2.1
- Defers activation while another supported in-game editor is open.
- Prevents competing controller overlays and input-map restoration conflicts.
0.2.0
- Added a translucent radial selector for occupied hotbar slots.
- Added right-stick selection, release-to-equip, and cancel input.
- Added optional BetterUI palette matching.
- Added configurable controller button, opacity, deadzone, and keyboard fallback.