Mods that depend on BepInExPack Inscryption
A mod made for Incryption to create custom cards, sigils, starter decks, tribes, encounters, items, regions, masks, talking cards, languages, gramophone tracks, and more using JSON files.
Cards
Audio
Language
Libraries
Misc
Act I
Act II
Act III
Music
Kaycee's Mod
Items
Regions
Encounters
Sigils
Special Abilities
Traits
Tribes
Last updated: a day ago
A very large collection of sigils for modders to use. Includes over 175 sigils!
Last updated: 2 years ago
Reskins the Raccoon to be a good boi and replaces Leshy with the Scrybe of Raccoons. Also adds a new Starter Deck, a new Item, 1 new Encounter and a new Item. (Compatible with P03 KCM and Grimora Mod)
Cards
Scrybes
Audio
Tweaks
Misc
Act I
Act II
Act III
Music
Kaycee's Mod
Items
Encounters
P03 In Kaycee's Mod
Grimora Mod
Last updated: a year ago
[CHALLENGES!] Adds a new endless dungeon to the starting island of Act 2!
Last updated: 3 years ago
Adds the Uber-Bots to the game as animated cards with custom effects. ( P03 KCM support and Grimora support)
Last updated: 3 years ago
Exports all new content added by a mod to be easily viewed.
Last updated: 3 years ago
Adds 50+ Mox and Energy themed cards to the game ( P03 KCM Support )
Last updated: 2 years ago
Makes the amount the scale can tip to either side configurable.
Last updated: 3 years ago
Lets you generate +1 Bone Token, when you draw a Skeleton from your Side Deck in Grimora Mod.
Last updated: 3 years ago
Google translates all mods so they can be be played by non-english speakers.
Last updated: 3 years ago
Goat-themed Cards and Decks for Act 1, 2 and Kaycee's Mod. Contains more than 30 cards and 3 starting decks
Last updated: 2 years ago
An API introducing a Life and Currency cost system to inscryption for cards and activated sigils. For modmakers and json card creators.
Last updated: 2 years ago
A collection of cards and sigils based on real animals and urban legends.
Last updated: 2 years ago
Makes limits on the number of each card and total cards you can have in your deck in act 2. (Configurable)
Last updated: 4 years ago
(Beta) Increases Act 2 card slots from 4 to 5.
Last updated: 4 years ago
A mod that fixes cost rendering, making it so multiple costs can render without the use of decals
Last updated: 4 years ago
Added some initial decks.
Last updated: 2 days ago
Brought to you by the lovely folks in the Saxby Family. Just for shits and giggles. Now with Over 100 Cards [Thanks for over 5000 downloads, Wow thats something, however this will be one of the last updates.]
Last updated: 2 years ago
This is a rebalance for the vanilla cards of act 2, mainly focusing on fixing a lot of game-breaking cards but also buffing some weaker cards as well.
Last updated: 4 years ago
A newer sigil library plus ports of old. 26 Sigils and 2 Stats
Tweaks
Libraries
Misc
Act I
Act II
Act III
Kaycee's Mod
P03 In Kaycee's Mod
Grimora Mod
Magnificus Mod
Last updated: 2 years ago
A cardpack of Technology and Robots [Adds a total of 4 Commons currently] (Compatible with Every Act).
Last updated: 2 years ago
An API for Inscryption that allows you to add more Slider Puzzles to the GBC section of the game in the cabin. Puzzle Examples Provided in the `Examples` Folder.
Last updated: 2 years ago
Adds 40 new cards, 10 to every temple, with PKCM and GrimoraMod compatibility.
Last updated: 3 years ago
Reskins the 49er into the 69er. Also adds a new Starter Deck ( P03 KCM and Grimora Mod compatible )
Last updated: 3 years ago