SauriaSigils
A set of about 40-50 Sigils for others to use. Exclusively designed for Act 1 (plus its use in Kaycee's Mod) and is unlikely to work for anything else.
By Gyarouu
| Date uploaded | a day ago |
| Version | 1.0.2 |
| Download link | Gyarouu-SauriaSigils-1.0.2.zip |
| Downloads | 35 |
| Dependency string | Gyarouu-SauriaSigils-1.0.2 |
This mod requires the following mods to function
API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.19.0Nevernamed-Graveyard_Manager
A dependancy mod which tracks what cards have died so far in a battle, and stores them.
Preferred version: 1.0.0Nevernamed-Opponent_Bones
A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.
Preferred version: 1.0.0README
Sauria Sigils
A set of about 40-50 Sigils for others to use. Exclusively designed for Act 1 (plus its use in Kaycee's Mod) and is unlikely to work for anything else.
GUID is just 'Sauria' if you want to use this for things like JSONLoader cards. The same GUID is used for other relevant mods.
Proper documentation for some of the sigils will be added later.
To Do
-Touch up some of the jankier art;
-Fix whatever comes up.
Credits
-Nevernamed and WhistleWind for letting me use their mods as the core and providing me with some vital source code.
CHANGELOG
v1.0.3
-Attempted to fix Bleeding applying blood effect to all copies of the card for the rest of the run instead of just the one that is affected by it during battle;
-Fixed Concerned sigil moving its bearer when hit when it should only activate when allies are hit.
v1.0.2
-Attempted to fix most potential causes of nullref errors, such as Concerned not checking if the allied card is on the board first.
v1.0.1
-Initial release.