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JulianMods-SigilADay_julianperge-1.6.2 icon

SigilADay julianperge

Collection of custom sigils

Date uploaded 4 years ago
Version 1.6.2
Download link JulianMods-SigilADay_julianperge-1.6.2.zip
Downloads 298
Dependency string JulianMods-SigilADay_julianperge-1.6.2

This mod requires the following mods to function

API_dev-API-2.0.1 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.0.1

README

SigilADay (except weekends, sometimes)

Collection of custom sigils added to daily by Julian Perge.

This was forked from Cyantist's repo as I wanted to make my own sigils that could be used in the JSONCardLoader

Installation (automated)

This is the recommended way to install the API on the game.

Installation (manual)

To install this plugin first you need to install BepInEx as a mod loader for Inscryption. A guide to do this can be found here. Inscryption needs the 86x (32 bit) mono version.

You will also need to install the CardLoaderPlugin To install Inscryption API you simply need to copy API.dll from releases to Inscryption/BepInEx/plugins.

To install SigilADay_julianperge.dll you simply need to copy SigilADay_julianperge.dll folder from the source code zip in releases to a JulianPerge-SigilADay folder inside Inscryption/BepInEx/plugins.

Sigils so far

Day 1

  • Excavator - When played, remove all Terrain cards on your side of the field. For each card removed, place a Squirrel in your hand.
  • Nest - When [creature] is struck, you may select a card from a specific draw pile.
    • Cards are: Tail_Bird, Tail_Furry,Tail_Insect,Boulder
    • These cards cannot currently be changed at the moment (possible feature in future)
  • Split - When [creature] is played, create a copy an open space on your side of the field.

Day 2

  • Flight Of The Valkyrie - When [creature] is played, fill all open slots on your side of the field with 1/1 Norse Warriors.
    • Norse Warriors is defined as: 1 Power, 1 Health,Brittle.

Day 3

  • Miasma - When [creature] dies, spawn a Greater Smoke in its place.
    • A Greater Smoke is defined as: 1 Power, 3 Health, QuadrupleBones.

Day 4

  • Prospect - When [creature] damages another creature, that creature turns into a Golden Nugget. Gain 1 gold tooth upon destroying a Golden Nugget.
  • Golden Nugget - When [creature] dies, gain 1 gold tooth
  • Belligerent - When [creature] dies, create a copy of itself with a cumulative -1 to Power and Health. Has no effect on cards with 1 Health.

Day 5

  • Evolve Randomly - A card bearing this sigil will grow into a random form after 1 turn on the board.
    • In path_to_your_bepinex_install\BepInEx\config\, there will be a file called julianperge.inscryption.sigiladay.cfg. If you don't see this, run the game for the first time and it should create the default .cfg file.
    • In Cards to evolve from setting, provide a comma-delimited list of cards you would like [creature] to evolve into.
    • If no list is provided, a card at pure random is chosen.

Changelog

v1.6.2

  • Created Randomly Evolve ability;
    • Ability icon courtesy of Canas (discord name, Snaketits#1535 is their ID) in the Inscryption modding discord.
  • Disabled Belligerent for the time being due to lack of testing (sorry!)
  • Set TargetFramework in .csproj back to netstandard2.0 from netstandard2.1 as 2.1 was causing errors when trying to use string.Split()

v1.5.0

  • Created Belligerent ability.
    • Ability icon courtesy of Allie BONES#7395
  • Added metaCategories for Norse Warrior as setting it to null causes NRE.

v1.4.1

  • Fixed Cannibal ability property getter to now correctly return the static field.

v1.4.0

  • Created Prospect ability;
  • Created Golden Nugget ability;
  • Updated descriptions of each ability.

v1.3.0

  • Created Cannibal ability;

v1.2.0

  • Removed abstract class CustomAbilityBehavior due to static reference issues where the only NewAbility that can be added to cards is the last one created.
  • Changed list of cards in Nest ability that can be tutored for. New cards are: Tail_Bird, Tail_Furry,Tail_Insect,Boulder

v1.1.0

  • Updated to use API v1.12.1
  • Corrected logic for checking for if PlayerSlots are full in Split ability.
  • Added Resource image loading so that users no longer have to copy/paste the artwork folder. Images are built with the .dll