SigilADay julianperge
Collection of custom sigils
| Date uploaded | 4 years ago |
| Version | 1.7.0 |
| Download link | JulianMods-SigilADay_julianperge-1.7.0.zip |
| Downloads | 282 |
| Dependency string | JulianMods-SigilADay_julianperge-1.7.0 |
This mod requires the following mods to function
API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.0.1README
SigilADay (except weekends, sometimes)
Collection of custom sigils added to daily by Julian Perge.
This was forked from Cyantist's repo as I wanted to make my own sigils that could be used in the JSONCardLoader
INACTIVE UNTIL FIXED (as of version 1.7.0)
- Belligerent
- Hermit
Example with JSONCardLoader
Using these custom sigils in one of your created cards or modify existing cards
File name geck.jldr in MADH95Mods-JSONCardLoader folder.
{
"name": "Geck",
"fieldsToEdit": ["customAbilities"],
"customAbilities": [
{
"name": "Evolve Randomly",
"GUID": "julianperge.inscryption.sigiladay"
}
]
}
Installation (automated)
This is the recommended way to install the API on the game.
- Download and install Thunderstore Mod Manager or r2modman
- Click Install with Mod Manager button on top of the page
- Run the game via the mod manager
Installation (manual)
To install this plugin first you need to install BepInEx as a mod loader for Inscryption. A guide to do this can be found here. Inscryption needs the 86x (32 bit) mono version.
You will also need to install the CardLoaderPlugin To install Inscryption API you simply need to copy API.dll from releases to Inscryption/BepInEx/plugins.
To install SigilADay_julianperge.dll you simply need to copy SigilADay_julianperge.dllfolder from the source code zip in releases to aJulianPerge-SigilADayfolder insideInscryption/BepInEx/plugins.
Sigils so far
Day 1
Excavator- When played, remove allTerraincards on your side of the field. For each card removed, place aSquirrelin your hand.Nest- When [creature] is struck, you may select a card from a specific draw pile.- Cards are:
Tail_Bird,Tail_Furry,Tail_Insect,Boulder - These cards cannot currently be changed at the moment (possible feature in future)
- Cards are:
Split- When [creature] is played, create a copy an open space on your side of the field.
Day 2
Flight Of The Valkyrie- When [creature] is played, fill all open slots on your side of the field with 1/1Norse Warriors.Norse Warriorsis defined as: 1 Power, 1 Health,Brittle.
Day 3
Miasma- When [creature] dies, spawn a Greater Smoke in its place.- A
Greater Smokeis defined as: 1 Power, 3 Health,QuadrupleBones.
- A
Day 4
Prospect- When [creature] damages another creature, that creature turns into a Golden Nugget. Gain 1 gold tooth upon destroying a Golden Nugget.Golden Nugget- When [creature] dies, gain 1 gold toothBelligerent- When [creature] dies, create a copy of itself with a cumulative -1 to Power and Health. Has no effect on cards with 1 Health.
Day 5
Evolve Randomly- A card bearing this sigil will grow into a random form after 1 turn on the board.- In
path_to_your_bepinex_install\BepInEx\config\, there will be a file calledjulianperge.inscryption.sigiladay.cfg. If you don't see this, run the game for the first time and it should create the default.cfgfile. - If no list is provided, a card at pure random is chosen.
- Please see this example .cfg file for setting up random evolutions
- In
Day 6
Hermit(WIP) - Similar to Submerge ability, but instead can only be played on Terrain/Pelt cards and hides under them.
Day 7
- will add soon (trademark)
Day 8
- will add soon (trademark)
Day 9
- will add soon (trademark)
Day 10
Brimstone- Does not affect Terrain or Pelts.
- When [creature] damages another card, any overkill damage is set to 1.
- If no card is queued to take overkill damage, your opponent takes 1 damage instead.
Changelog
v1.7.0
- Created
Hermitability (WIP).- Similar to Submerge ability, but instead can only be played on Terrain/Pelt cards and hides under them.
- Created
Brimstoneability.- Idea courtesy of Skkull#0393 on discord.
- Added more utility methods in SigilUtils.
- Added dependency to JSONLoader since this mod is primarily used with that mod.
- Added config for Nest cards!
- Moved dialogue speech for Nest ability before tutor sequence.
- Implemented async calls so now EvolveRandomly and Nest configs won't load until the custom cards and abilities have been loaded.
v1.6.4
- Cleaned up README.md
- Added .cfg style loading for
Nestability.
v1.6.3
- Fixed plugin version being 1.5.0 for some reason...
- Updated EvolveRandomly to now modify multiple sets of cards for random evolution.
v1.6.2
- Created
Randomly Evolveability.- Ability icon courtesy of Canas (discord name,
Snaketits#1535is their ID) in the Inscryption modding discord.
- Ability icon courtesy of Canas (discord name,
- Disabled
Belligerentfor the time being due to lack of testing (sorry!) - Set
TargetFrameworkin.csprojback tonetstandard2.0fromnetstandard2.1as 2.1 was causing errors when trying to usestring.Split()
v1.5.0
- Created
Belligerentability.- Ability icon courtesy of
Allie BONES#7395
- Ability icon courtesy of
- Added metaCategories for
Norse Warrioras setting it to null causes NRE.
v1.4.1
- Fixed
Cannibalability property getter to now correctly return the static field.
v1.4.0
- Created
Prospectability; - Created
Golden Nuggetability; - Updated descriptions of each ability.
v1.3.0
- Created
Cannibalability;
v1.2.0
- Removed abstract class
CustomAbilityBehaviordue to static reference issues where the only NewAbility that can be added to cards is the last one created. - Changed list of cards in
Nestability that can be tutored for. New cards are:Tail_Bird,Tail_Furry,Tail_Insect,Boulder
v1.1.0
- Updated to use API v1.12.1
- Corrected logic for checking for if PlayerSlots are full in
Splitability. - Added Resource image loading so that users no longer have to copy/paste the artwork folder. Images are built with the .dll