Configurable Node Generation
Per the name, allows for some greater configuration of a map's nodes.
By MrRandom
| Date uploaded | 3 years ago |
| Version | 1.0.1 |
| Download link | MrRandom-Configurable_Node_Generation-1.0.1.zip |
| Downloads | 277 |
| Dependency string | MrRandom-Configurable_Node_Generation-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1902API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.10.0README
Configurable Node Generation
Map generation tends to be pretty limited in Kaycee's Mod, you're mainly stuck simply extended map size through mods like ExtendedMapsKCM or adding extra regions. This mod is an attempt to alleviate some of those limitations, mainly by allowing you to break free of the pattern of triplets that plagues vanilla gameplay, extending that tuple however much you want and defining yourself what kind of nodes you want to add into those extra rows.
Requirements
BepInEx and API. You don't really need it, but I would suggest getting Configuration Manager. It can be installed by just extracting it into your plugins folder.
Compatibility
This mod overrides the entire CreateNode method in the MapGenerator class via Postfix, so it is unlikely to work as intended with other mods that edit the __result of that method.
CHANGELOG
-
1.0.7
- Fixed a bug that screwed with high amounts of extra categories.
- Config should now be dynamic when adding and removing categories now. (I should clarify that this is of course in game with the Configuration Manager, and that the Configuration Manager does not itself update dynamically, but simply closing it and reopening it will refresh the config file, updating it.)
-
1.0.6
- Fixed a bug that prevented the use of undefined groups of nodes in extra categories.
-
1.0.5
- Made configuration update dynamically with changes to
Number of Extra Categoriesin Configuration Manager. - Categories register properly as flags in config.
- Made configuration update dynamically with changes to
-
1.0.4
- There was an issue that prevented map generation when a single node type was chosen. That has now been fixed. Shows me to release a mod before properly testing it.
-
1.0.3
- Replaced
GetConstructors()withGetConstructor(). - Fixed some missing parenthesis that screwed up generation.
- Replaced
-
1.0.2
- Fixed some config sections/keys.
-
1.0.0
- Initial Release