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Nevernamed-Nevernameds_Sigilarium-1.16.4 icon

Nevernameds Sigilarium

An extensive pack of over 270 wild and weird sigils covering every act of Inscryption. Supports Grimora Mod and P03 Kaycees Mod.

Date uploaded 2 weeks ago
Version 1.16.4
Download link Nevernamed-Nevernameds_Sigilarium-1.16.4.zip
Downloads 1206
Dependency string Nevernamed-Nevernameds_Sigilarium-1.16.4

This mod requires the following mods to function

API_dev-API-2.19.0 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.19.0
Nevernamed-Graveyard_Manager-1.0.0 icon
Nevernamed-Graveyard_Manager

A dependancy mod which tracks what cards have died so far in a battle, and stores them.

Preferred version: 1.0.0
Nevernamed-Opponent_Bones-1.0.0 icon
Nevernamed-Opponent_Bones

A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.

Preferred version: 1.0.0

README

Nevernamed's Sigilarium

Adds over 270 new sigils across all acts of Inscryption. Also includes variable stats, and multiple new tribes! Also has support for Grimora Mod and P03 Kaycees mod. For those looking to use my sigils in their own mods, the mod GUID is 'nevernamed.inscryption.sigils'

Documentation

The full list of sigils exceeds the readme text limit for Thunderstore, and so can be found at the mod's official page on the Inscryption Modding Wiki; https://inscryptionmodding.wiki.gg/wiki/Nevernameds_Sigilarium

CHANGELOG

Changelog

1.16.5

Additions:

  • Added the Mutate and Mycology sigils.
  • Squirrel King now has proper sprites for Act 2.
  • Added Good Fish, Bad Fish, and More Fish back into Sigilarium because I remembered why they really needed to be there. These are now distinct copies of these fish however, and the versions in Bestiary will remain.
  • The "DisplayCorruptedDescription" extended property can now be used to force a corrupted looking card description in Act 2.
  • Added ReactiveAudioBehaviour, a special triggered ability that plays audio when conditions are met, defined by extended properties.

Changes:

  • Skull Swarm now ALSO works on any creature with the IsASkeleton extended property set to any value.
  • Act 2 Trinket Bearer has been renamed to Trinket Carder, now has a unqiue icon for both full resolution and Act 2, and is fully customisable through extended properties.

Fixes:

  • Sigils should no longer look bad on low settings.
  • Nature of the Beast now works in Act 2.

1.16.4

Additions:

  • Added Unnatural Contraption, Unnatural Cadaver, Carrot On A Stick, Mind Controller.
  • Spiders Web, and Point Nemo now have proper sprites for Act 2.
  • Unnatural Creature now has a portrait texture for Act 2.
  • Added the AlternatingBlackInkDecal and FrozenCardAppearance appearance behaviours.
  • Added the "ExcludeFromFairHand" extended property, which prevents a card from being considered valid by the game's fair hand mechanics, regardless of its cost.
  • Added the "AlwaysValidForFairHand" extended property, which always makes a card considered valid for fair hand mechanics.

Changes:

  • Bloodrunner now activates at the end of the combat phase, moving the creature a number of times equal to how many times it hurt and opposing creature that turn. This avoids several persistent bugs with moving a creature in the middle of combat.
  • Wingrider, Wing Clipper, and Freefall all now also work on creatures with Trained Flier.
  • Fatal Flank now creates Unnatural Contraption by default in Act 3, and Unnatural Cadaver by default in GrimoraMod.
  • Removed the eyes and signature from the Grue card background appearance behaviour.
  • Remote Controlled now creates Carrot on a Stick in Act 1 and Mind Controller in GrimoraMod.
  • Remote Controlled now responds to and creature with the "IsRemoteController" extended property, instead of just Remote Controller.
  • The card created by Remote Controlled can now be configured.
  • Moved the setup code for Good Fish, Bad Fish, and More Fish out of Sigilarium and into Bestiary, since it really didn't need to be there.

Fixes:

  • Divination now works correctly (hopefully) on the opponent's side of the board.
  • Armortify and Healshield now work(?).

1.16.3

  • Kindred can now be configured to only give Rare cards, or to ignore rarity altogether.
  • Recoded the way random card creating sigils choose cards.
  • Hypermorphic should now re-emerge before transforming if submerged.

1.16.2

Changes:

  • Even more sigils can now be discovered in Act 3 and Grimora Mod.
  • Kindred can now be configured to not create a copy of the sigil bearer.
  • Mason now uses extended properties rather than traits to find Obelisks to spawn, and can be configured to pull from a custom pool.
  • Resprited Enchanted Pine.

1.16.1

Additions:

  • Added the sigils Peer Pressure, and Healthy
  • Added the cards Micromachine, Vagrant Spirit, Endoskeleton, Skeletal Beast, and Buttress.

Changes:

  • Many more sigils can now be discovered in Act 3 and Grimora Mod.
  • Legion and Sigil Shedder now create Micromachine by default in Act 3 and Vagrant Spirit by default in GrimoraMod.
  • Card Shedder now creates Skeleton by default in Act 2 and GrimoraMod and Endoskeleton by default in Act 3.
  • Other Side now creates Skeletal Beast by default in Act 1 and Endoskeleton by default in Act 3.
  • Propagation now creates Buttress by default in Act 3.

Fixes:

  • Sharp Shot no longer breaks when killed in the backlane.

1.16

Added new sigils:

  • Stalwart Latch (added in v1.15)
  • Goated (added in v1.15)
  • Gravity (added in v1.15)
  • Bastion (added in v1.15)
  • Gem Skeptic (added in v1.15)
  • Defiler (added in v1.15)
  • Healer (added in v1.15)
  • Perfect Form (added in v1.15)
  • Immaculate Form (added in v1.15)
  • Mox Max (added in v1.15)
  • Pure Heart (added in v1.15)
  • Wing Clipper (added in v1.15)
  • File Explorer
  • Flea Ridden
  • Data Breach
  • Leaper
  • Glitterheart
  • Malware
  • Duppelgang
  • Bejeweled
  • Blood Magic
  • Potent
  • Damage Scaling
  • Time Travel
  • Wriggle
  • Writhe
  • Confusion
  • Bewilder
  • Sticky Trail
  • Slimeball
  • Kindred
  • Enchanting
  • Gold Digger
  • Sharp Bones
  • Deck Drain

Other changes:

  • Added the Flea card.
  • Bud and Loose Flesh now have unique portraits in Grimora Mod.
  • Mess now has a unique interaction in the Royal battle.
  • The Act 2 version of Trinket Bearer now can give the Hourglass and Magpie's Glass
  • Bonelust, Meaningless Bond can no longer appear on totems or trial rewards.
  • Immaterial can no longer appear on enemy totems.
  • Added the AlwaysValidForSigilTransfer extended property
  • Added an Act 2 version of InstantEffectBackground
  • Added the TarotCardAppearance background.
  • AbsorbOtherCards now has a unique animation.
  • Added the PackRatEater, PoopDeck and InherentFledgling special abilities.

Fixes:

  • Fixed Splash Damage softlocking the game when interacting with certain sigils.

1.15

Added new sigils:

  • Bifurcated When Gempowered
  • Sweeping Strike Left
  • Sweeping Strike Right
  • Entangle
  • Coward
  • Sanguine Bond
  • Reflective
  • Mirrific
  • Unspeakable
  • Prophecy
  • Diagonal Strike
  • Retreat

Other changes:

  • Splash Damage and Splash Damage When Powered now stack.
  • Drop and Sin Eater now has an Act 2 icon.
  • Added 'PixelRepulsiveDecal' to custom appearance behaviours.
  • Added dialogue for when the player attempts to use the Gooey and Artistic License sigils on the Moon and Limoncello.
  • Tweaked the rulebook definition of Squirrel Dependant.
  • Capped The Mockery sigils health adjustment to a maximum of 12.
  • The randomness of several sigils is now based on the random run seed.

Fixes:

  • Fixed Snapshot, Firebomb and Annihilation not working properly against Giant cards.
  • Fixed an issue where Sigilarium would cause a softlock in card selection nodes in Magnificus Mod.
  • Fixed Switch Strike having swapped icons.
  • Fixed Summoner giving rare cards as options in Act 3 even when not configured to.