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SUPREME_JUMBO-Act2_SUPREMEJUMBO_Mod-1.0.0 icon

Act2 SUPREMEJUMBO Mod

Act 2 has bad card balance. This mod aims to make every card at least somewhat viable and fun to use.

Date uploaded 3 years ago
Version 1.0.0
Download link SUPREME_JUMBO-Act2_SUPREMEJUMBO_Mod-1.0.0.zip
Downloads 228
Dependency string SUPREME_JUMBO-Act2_SUPREMEJUMBO_Mod-1.0.0

This mod requires the following mods to function

API_dev-API-2.4.0 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.4.0
MADH95Mods-JSONCardLoader-2.1.0 icon
MADH95Mods-JSONCardLoader

This is a BepInEx plugin made for Incryption to create custom cards using JSON files and the API. It can currently parse custom cards and pass them to InscryptionAPI to load them into the game.

Preferred version: 2.1.0
BepInEx-BepInExPack_Inscryption-5.4.1901 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1901

README

Act 2 [SUPREME JUMBO] Mod

Disclaimer

I'm a noob modder. Feel free to contact me on Discord and give suggestions/feedback! https://discord.gg/ZJ2MEfZzSn

@Jack Sparrow#1126

Summary

I made this mod because Act 2 has terrible card balance. A few cards are absurdly overpowered and the rest are terrible. This mod aims to make every card usable to some degree, and nerfs the overpowered cards to close the gap a little. I also plan to add a few cards to each deck too. Also, I swapped the costs of some Magick cards to make each color follow it's theme better.

Magick Changes

  • Ruby/Sapphire/Emerald Mox Health 1 -> 2
  • Ruby Golem provides Mox while alive
  • Added Sapphire/Emerald Golems
  • Orange Mage Attack 0 -> 1
  • Blue Mage Attack 0 -> 1
  • Blue Mage lost Mental Gemnastics and gained Looter
  • Muscle Mage Health 1 -> 2
  • Practice Wizard Health 3 -> 4
  • Practice Wizard gained Mighty Leap
  • Hover Mage Health 1 -> 2
  • Gem Fiend cost Blue -> Green
  • Junior Sage Health 2 -> 1
  • Junior Sage gained Bifurcated Strike/Gem Dependant
  • Junior Sage cost Green -> Blue
  • Force Mage Health 0 -> 5
  • Force Mage lost Repulsive and gained Pack Leader/Pointed Spikes
  • Force Mage cost Blue -> Orange
  • Stim Mage cost Green -> Blue
  • Master Orlu Health 1 -> 3
  • Master Goranj Health 6 -> 3
  • Master Goranj lost Gem Dependant and gained Gem Animator
  • Master Bleene Health 4 -> 2
  • Master Bleene Attack 0 -> 2
  • Master Bleene lost True Scholar and gained Mental Gemnastics

Future Plans

  • Adjust/balance the 3 other decks
  • Add cards to the 3 other decks
  • Balance and/or change the spore cards

(Gotta figure out how to do these)

  • Modify starter decks
  • Modify booster packs
  • Give bosses rare cards

(No promises that I can pull these off!)

  • Replace P03's takeover with final battle against scrybe(s)
  • Make some repeatable battles
  • Maybe add some new battles?
Versions

1.0 Rebalanced the Magick deck Added Golems