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SUPREME_JUMBO-Act2_SUPREMEJUMBO_Mod-1.0.4 icon

Act2 SUPREMEJUMBO Mod

Act 2 has bad card balance. This mod aims to make every card at least somewhat viable and fun to use.

Date uploaded 3 years ago
Version 1.0.4
Download link SUPREME_JUMBO-Act2_SUPREMEJUMBO_Mod-1.0.4.zip
Downloads 287
Dependency string SUPREME_JUMBO-Act2_SUPREMEJUMBO_Mod-1.0.4

This mod requires the following mods to function

API_dev-API-2.4.0 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.4.0
MADH95Mods-JSONCardLoader-2.1.0 icon
MADH95Mods-JSONCardLoader

This is a BepInEx plugin made for Incryption to create custom cards using JSON files and the API. It can currently parse custom cards and pass them to InscryptionAPI to load them into the game.

Preferred version: 2.1.0
BepInEx-BepInExPack_Inscryption-5.4.1901 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1901

README

Act 2 [SUPREME JUMBO] Mod

Disclaimer

I'm a noob modder. Feel free to contact me on Discord and give suggestions/feedback! https://discord.gg/ZJ2MEfZzSn

@Jack Sparrow#1126

Summary

I made this mod because Act 2 has terrible card balance. A few cards are absurdly overpowered and the rest are terrible. This mod aims to make every card usable to some degree, and nerfs the overpowered cards to close the gap a little. I also plan to add a few cards to each deck too. Also, I swapped the costs of some Magick cards to make each color follow it's theme better.

Magick Changes

  • Added Sapphire/Emerald Golems
  • Blue Mage Attack 0 -> 1
  • Blue Mage lost Mental Gemnastics and gained Looter
  • Force Mage Health 0 -> 3
  • Force Mage lost Repulsive and gained Pack Leader/Sharp Quills
  • Force Mage cost Blue -> Orange
  • Gem Fiend cost Blue -> Green
  • Hover Mage Health 1 -> 2
  • Junior Sage Health 2 -> 1
  • Junior Sage gained Bifurcated Strike/Gem Dependant
  • Junior Sage cost Green -> Blue
  • Junior Sage new portrait
  • Master Bleene Health 4 -> 2
  • Master Bleene Attack 0 -> 2
  • Master Bleene lost True Scholar and gained Mental Gemnastics
  • Master Goranj Health 6 -> 3
  • Master Goranj lost Gem Dependant and gained Gem Animator
  • Master Orlu Health 1 -> 3
  • Muscle Mage Health 1 -> 2
  • Orange Mage Attack 0 -> 1
  • Practice Wizard Health 3 -> 4
  • Practice Wizard gained Mighty Leap/Guardian
  • Practice Wizard new portrait
  • Ruby Golem provides Mox while alive
  • Ruby/Sapphire/Emerald Mox Health 1 -> 2
  • Spore Mage Attack 1 -> 2
  • Spore Mage lost 2x Mental Gemnastics and gained Looter
  • Spore Mage cost + 3 Energy
  • Stim Mage Health 2 -> 1
  • Stim Mage cost Green -> Blue
  • Magnus Mox gained Pack Leader (Unobtainable)
  • Training dummy cards gained Guardian (Unobtainable)

Future Plans

  • Adjust/balance the 3 other decks
  • Add cards to the 3 other decks
  • Balance and/or change the 3 other spore cards

(Gotta figure out how to do these)

  • Modify starter decks
  • Modify booster packs
  • Give bosses rare cards

(No promises that I can pull these off!)

  • Replace P03's takeover with final battle against scrybe(s)
  • Real Dredger fight
  • Make some repeatable battles
  • Maybe add some new battles?
Versions

1.0.4 Fixed bug with Guardian/Practice Mages; Fixed README formatting again

1.0.3 Stim/Gour/Force Mages nerfed; Spore Mage nerfed; Practice Wizard buffed/renamed/new portrait; Training dummy buffed; Alphabetized README for sanity

1.0.2 REALLY fixed README format

1.0.1 Fixed Icon; Fixed README format

1.0.0 Rebalanced the Magick deck; Added Golems; Junior Sage new portrait