MushroomKingdomExpansionPack
The Mushroom Kingdom Expansion Pack comes with over 300 cards for your creative treks through Act 1 of Inscryption.
By SpookyTeam
| Date uploaded | 4 years ago |
| Version | 1.1.1 |
| Download link | SpookyTeam-MushroomKingdomExpansionPack-1.1.1.zip |
| Downloads | 298 |
| Dependency string | SpookyTeam-MushroomKingdomExpansionPack-1.1.1 |
This mod requires the following mods to function
AllTheSigils-All_The_Sigils
A very large collection of sigils for modders to use. Includes over 175 sigils!
Preferred version: 3.0.6API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.19.5BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1902BepInEx-MonoMod_Loader_Inscryption
Loads .mm.dll patches from BepInEx/monomod
Preferred version: 1.0.0bitty45-BittysSigils
Does more than just add sigils! Adds 48 Sigils, 7 Triggers, and some Card Appearances for developers to use!
Preferred version: 2.1.2Infiniscryption-Pack_Management_API
Organizes the cards (and encounters!) you have installed into packs that can be toggled on and off with each run through Kaycee's Mod.
Preferred version: 1.2.2KellyBetty-JSON_Boss_Dialogue
LESHY + ROYAL UPDATE! Easily load custom dialogue for all bosses in Kaycee's Mod with a JSON file.
Preferred version: 1.1.1MADH95Mods-JSONCardLoader
A mod made for Incryption to create custom cards, sigils, starter decks, tribes, encounters and more using JSON files.
Preferred version: 2.5.4Nevernamed-Graveyard_Manager
A dependancy mod which tracks what cards have died so far in a battle, and stores them.
Preferred version: 1.0.0Nevernamed-Nevernameds_Sigilarium
An extensive pack of over 270 wild and weird sigils covering every act of Inscryption. Supports Grimora Mod and P03 Kaycees Mod.
Preferred version: 1.15.0Nevernamed-Opponent_Bones
A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.
Preferred version: 1.0.0RykeDaxter-MycoMerger
Extends Mycologists functionality to allow non-duplicate merges and unique merge results. Supports use by other mods including JSONCardLoader.
Preferred version: 1.0.1SpookyTeam-MushroomKingdomTribes
The pack of tribes made for Mushroom Kingdom Expansion Pack. Feel free to use these!
Preferred version: 1.0.0The_Unwanted_but_Useful_Libraries-Tribal_Libary
[MAJOR REFACTORING UPDATE] A libary of tribes you can use in your mods in which adds 37 Tribes. [GUID = tribes.libary]
Preferred version: 2.1.1The_Unwanted_but_Useful_Libraries-Unused_Sigils_Disabler_by_Void_Slime
A standalone fork of Void_Slimes Sigil Disabler from ATS [All Credit goes to Void_Slime]
Preferred version: 1.1.0Too_Many_Sigils_Team-Too_Many_Sigils
A newer sigil library plus ports of old. 23 Sigils and 2 Stats
Preferred version: 2.6.0TVFLabs-CustomSideDeck
Change the side deck to something other than squirrels! Allows changing the number of cards in the side deck, having more than one type of card in the side deck, and having cards be selected when starting the run.
Preferred version: 1.2.0Void_Slime-Life_Cost_API
An API introducing a Life and Currency cost system to inscryption for cards and activated sigils. For modmakers and json card creators.
Preferred version: 4.0.1README
Mushroom Kingdom Expansion Pack
Introducing the Mushroom Kingdom Expansion Pack! Filled with over 300 cards for endless discoveries and battles! Which one's will join your merry band, and which will be left behind? Will you struggle to make it across Leshy's game or will you gain a powerful ally?
Heads Up!
Much akin to the kingdom, this pack contains secrets. Try experimenting with the fledgling and icecube sigils. Be especially on the lookout for powerups! These cards may be useless on the field (save the occasional block) but are free sigils for your cards! Let's hope your luck's up to snuff!
Just be aware there's also reskins to the pelts and Pack Rat. Make sure you don't have any mods that affect those cards, lest the game may break...
For the full experience, I'd reccomend using the Vanilladed mod by Arackulele.
Some cards may seem bad, but It's a sacrifice to be made in a pack as big as over 300 cards...
Be warned that you'll need to activate the Energy Drone and Mox Drone + Refresh in the configs for certain cards to work. This is only a modpack for Act 1 of Inscryption.
All characters/monsters/items in this mod are property of Nintendo.
Change log
v1.1.5 The Shy Squad got a last second rework.
- They are now available to find in choice events and stores, but now have "Exhastion" instead of "Vicious"
CHANGELOG
Mushroom Kingdom Expansion Pack
Change log
v4.3
- Oops forgot an Dependancy
v4.2
- All The Sigils is Almost out the door.
- More cards have their own tribes.
- More cards now have been Reworked/Rebalanced and have gotten Brand new art.
- The Packs are in the process of being split up and sorted in a better way for thunderstore.
- We are now openly linking our discord.
- More Secrets(?).
- Fixed Several Prior Bugs.
- Bowser Party Exists.

v4.1
- Some small fixes
- Rebalances
- Rearts
- More stuff likely
v4.0
- Fixed all Dependencies.
- Added 2 Configurable Sidedecks Relating to Each pack manager pack.
- Colored all act 2 Portraits.
- Fixed several issues with cards.
- Added Tribes for a Bunch of the cards themed around the Mushroom kingdom.
- Revamped All the art.
- Rebalanced Most of the cards.
- Added Gallary.
- Added 400+ More Cards.
- Added Several Mycologist interactions.
v3.0
- Look to the skies! The alien invasion has begun by none other than the Shroobs! Over 100 new monsters to tame, allies to recruit, and boss cards to best.
- The invasion has taken it's toll on Leshy's realm. All bosses have gotten their cards reskinned and possibly made harder!
- The mycologist's acting a tad more off than usual. Perhaps you should pay them a visit with some of the scrap or power-up you can attain throughout your journey. Who knows what he's got in store...
v2.5.0
- Fixed an issue where the game would softlock when you got to the second phase of the Trapper/Trader fight.