Act3Cards
Use cards from act 3 (or any act for that matter) in act 1
| Date uploaded | 4 years ago |
| Version | 0.1.0 |
| Download link | TeamDoodz-Act3Cards-0.1.0.zip |
| Downloads | 293 |
| Dependency string | TeamDoodz-Act3Cards-0.1.0 |
This mod requires the following mods to function
API_dev-API
This plugin is a BepInEx plugin made for Inscryption as an API. It can currently create custom cards and abilities and inject them into the data pool, or modify existing cards in the card pool.
Preferred version: 1.12.1BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1701MADH95Mods-SigilArtPatch
This is a BepInEx plugin made for Incryption to fix the black square that occurs when act2 sigils are used in act1
Preferred version: 1.5.1Infiniscryption-Spell_Card_Toolkit
Now with targeted and global spells, and additional sigil support! Allows card creators to build spell cards that have an immediate effect and do not resolve on board.
Preferred version: 1.2.7TeamDoodz-TDLib
An assortment of methods used by most of my Inscryption mods.
Preferred version: 1.0.0README
Act3Cards
Use cards from act 3 (or any act for that matter) in act 1
How to use
Just download the mod and it should work normally. Keep in mind that there may be bugs.
Config
Right now you can enable/disable different temples (except for nature, its not supported yet) and choose whether or not act 2 only cards will be present.
Known issues
- Beastly cards from Act 2 not present
- Some cards will render completely blank and will not work properly when played