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TeamDoodz-Act3Cards-0.2.0 icon

Act3Cards

(Now compatible with AraExpansionAct2!) Use cards from act 3 (or any act for that matter) in act 1

Date uploaded 4 years ago
Version 0.2.0
Download link TeamDoodz-Act3Cards-0.2.0.zip
Downloads 820
Dependency string TeamDoodz-Act3Cards-0.2.0

This mod requires the following mods to function

API_dev-API-1.12.1 icon
API_dev-API

This plugin is a BepInEx plugin made for Inscryption as an API. It can currently create custom cards and abilities and inject them into the data pool, or modify existing cards in the card pool.

Preferred version: 1.12.1
BepInEx-BepInExPack_Inscryption-5.4.1701 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1701
MADH95Mods-Activated_Sigil_Fix-1.0.2 icon
MADH95Mods-Activated_Sigil_Fix

Mod to enable activated sigils in act 1 & 3

Preferred version: 1.0.2
MADH95Mods-SigilArtPatch-1.5.1 icon
MADH95Mods-SigilArtPatch

This is a BepInEx plugin made for Incryption to fix the black square that occurs when act2 sigils are used in act1

Preferred version: 1.5.1
Infiniscryption-Spell_Card_Toolkit-1.2.7 icon
Infiniscryption-Spell_Card_Toolkit

Now with targeted and global spells, and additional sigil support! Allows card creators to build spell cards that have an immediate effect and do not resolve on board.

Preferred version: 1.2.7
TeamDoodz-TDLib-1.0.0 icon
TeamDoodz-TDLib

An assortment of methods used by most of my Inscryption mods.

Preferred version: 1.0.0

README

Act3Cards

Use cards from act 3 (or any act for that matter) in act 1

How to use

Just download the mod and it should work normally. Keep in mind that there may be bugs.

The Skeleton and Empty Vessel cards are not present in choice nodes. If you have the side deck selector mod installed, those cards will be possible choices for side decks.

Config

Right now you can:

  • Enable/disable different temples (except for nature, its not supported yet)
  • Choose whether or not cards with no high-res portrait will be present.
  • Give Empty Vessels the "Null Conduit" sigil.

Known issues

  • Beastly cards from Act 2 not present
  • Some cards will render completely blank and will not work properly when played

Changelog

0.2.0

  • Fixed Empty Vessel and Skeleton appearing in choice nodes
  • Fixed rare cards appearing in choice nodes
  • Mod is now compatible with AraCardExpansionAct2
  • Added a config to give Empty Vessels the "Null Conduit" sigil (for side decks)
  • Now supports the beast temple

0.1.0

  • Initial release