Act3Cards
Use cards from act 3 (or any act for that matter) in act 1
| Date uploaded | 4 years ago |
| Version | 0.3.0 |
| Download link | TeamDoodz-Act3Cards-0.3.0.zip |
| Downloads | 432 |
| Dependency string | TeamDoodz-Act3Cards-0.3.0 |
This mod requires the following mods to function
API_dev-API
This plugin is a BepInEx plugin made for Inscryption as an API. It can currently create custom cards and abilities and inject them into the data pool, or modify existing cards in the card pool.
Preferred version: 1.12.1BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1701MADH95Mods-SigilArtPatch
This is a BepInEx plugin made for Incryption to fix the black square that occurs when act2 sigils are used in act1
Preferred version: 1.5.1Infiniscryption-Spell_Card_Toolkit
Now with targeted and global spells, and additional sigil support! Allows card creators to build spell cards that have an immediate effect and do not resolve on board.
Preferred version: 1.2.7TeamDoodz-TDLib
An assortment of methods used by most of my Inscryption mods.
Preferred version: 1.0.0README
Act3Cards
Use cards from act 3 (or any act for that matter) in act 1
How to use
Just download the mod and it should work normally. Keep in mind that there may be bugs.
The Skeleton and Empty Vessel cards are not present in choice nodes. If you have the side deck selector mod installed, those cards will be possible choices for side decks.
Config
Right now you can:
- Enable/disable different temples
- Choose whether or not cards with no high-res portrait will be present.
- Give Empty Vessels the "Null Conduit" sigil.
- Choose whether or not act 2 spells are taken into account.
Known issues
- Beastly cards from Act 2 not present
- Some cards will have incorrect or no portraits
Changelog
0.3.0
- Updated to AraCardExpansionAct2 v1.0.0
- Unsacrificable cards will now get the terrain card background
- (EXPERIMENTAL) You can now specify custom textures for cards. To do so, create a 114x94 texture with the card's name as the file name and place it in the assets folder. For example, if I wanted to create a custom texture for the Steambot card I would create a 114x94 image and save it as "Steambot.png" in the assets folder.
- Special stat icons now work properly
- Made code more organized
0.2.0
- Fixed Empty Vessel and Skeleton appearing in choice nodes
- Fixed rare cards appearing in choice nodes
- Mod is now compatible with AraCardExpansionAct2
- Added a config to give Empty Vessels the "Null Conduit" sigil (for side decks)
- Now supports the beast temple
0.1.0
- Initial release