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Drafting Mod

You know the drafting mod from Pre-KCM yeah its that but BETTER. [Gives you pelts instead of a starter deck with randomized chance for more] (CONFIGURABLE) | IMPORTANT, THIS DISABLES STARTER DECKS, UPDATE COMING SOON TO MAKE DRAFTING OPTIONAL IN KCM.

Date uploaded 3 days ago
Version 1.1.1
Download link creator-Drafting_Mod-1.1.1.zip
Downloads 59
Dependency string creator-Drafting_Mod-1.1.1

This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption-5.4.2305 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.2305
BepInEx-MonoMod_Loader_Inscryption-1.0.0 icon
BepInEx-MonoMod_Loader_Inscryption

Loads .mm.dll patches from BepInEx/monomod

Preferred version: 1.0.0
API_dev-API-2.24.1 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.24.1
Cecil_Libraries_Organization-Cecil_Libraries_Package-1.0.1 icon
Cecil_Libraries_Organization-Cecil_Libraries_Package

This is the OFFICIAL Cecil Libraries Organization Package for the Cecil Libraries. Treat this package as a Dependency Package. The dlls will be added into both Patchers and Plugins folders of your Install.

Preferred version: 1.0.1
Stoat_Games-ANSI_Mod-2.0.1 icon
Stoat_Games-ANSI_Mod

This mod simply enables ANSI and UTF-8 for Windows Terminals e.g. the BepInEx Console, this relies on the Cecil.ANSI_Utils functionality.

Preferred version: 2.0.1

README

Drafting Mod

What does this mod do?

This mod replaces the default starters of both Act 1 and Kaycees Mod with Pelts, with a chance to have more as well, this chance and the amount is configurable note if you increase the amount of a pelt you need to adjust the associated chances.

Basic Setup;

Just place the dll in the BepInEx plugins folder and your good to go, if you want you can also configure the config before hitting start, its included with the package and will also auto generate.

Highly advise configuring the expansion sections of the config!!! [If applicable anywho]

Future Plans for the Mod;

  • Compat with Tribal Pelts, Temple Pelts, More Pelts, Perk Pelts and any other future pelt mod. | ✔️
  • Make Drafting Functionality Optional in KCM so players can use Starter Decks or Optionally Draft.
  • Compat with the major act mods.
  • Make a variant for Act 2.

Installation

To begin, we'll go over how to install BepInEx, the framework all Inscryption mods use. This is a necessary step to playing modded Inscryption, so be sure to follow this carefully.

FOR LINUX AND STEAMDECK: Ensure that the game is set to run using Proton in he game settings on steam. Should be a setting like this: Change launch behaviour -> Proton.

Installing with a Mod Manager

  1. Download and install Thunderstore Mod Manager, Gale, Pulsar or r2modman.
  2. Click the Install with Mod Manager button on the top of BepInEx's page.
  3. Run the game via the mod manager.

If you have issues with Mod Managers head to one of these discords;

  • Thunderstore Support Discord: Here
  • R2ModMan Support Discord: Here
  • Gale Mod Manager Support Discord: Here

Installing Manually

  1. Install BepInEx by pressing Manual Download and extract the contents into a folder. Do not extract into the game folder!
  2. Move the contents of the BepInExPack_Inscryption folder into the game folder (where the game executable is; usually found here: C:\Program Files (x86)\Steam\steamapps\common\Inscryption).
  3. Run the game. If everything was done correctly, you will see the BepInEx console appear on your desktop. Close the game after it finishes loading.
  4. Install MonoModLoader and extract the contents into a folder.
  5. Move the contents of the patchers folder into BepInEx/patchers (If any of the mentioned BepInEx folders don't exist, just create them).
  6. Install Inscryption API and extract the contents into a folder.
  7. Move the contents of the plugins folder into BepInEx/plugins and the contents of the monomod folder into the BepInEx/monomod folder.
  8. Run the game again. If everything runs correctly, a message will appear in the console telling you that the API was loaded.
  9. For any additional mods create a new subfolder, it can be called anything and extract the zips archive into it and if there is a BepInEx folder within the zip instead drop the contents of that folder into the BepInEx root for the modding instance. EX;
    BepInEx // These go within the BepInEx root folder
    |-- config
    |-- patchers
    |-- plugins
    |-- monomod
    |-- core
    plugins // Files within go into the created plugin subfolder that was created for the mod
    |-- Art
    |-- Scripts
    |-- MyMod.dll
    manifest.json // Ignorable, but if kept, goes in plugin subfolder
    README.md // Ignorable, but if kept, goes in plugin subfolder
    CHANGELOG.md // Ignorable, but if kept, goes in plugin subfolder
    icon.png // Ignorable, but if kept, goes in plugin subfolder
    
  10. Run the game once more and everything should be correct and working.

Installing Manually (XBOX Game-Pass)

  1. Install BepInEx by pressing Manual Download and extract the contents into a folder. Do not extract into the game folder!
  2. Move the contents of the BepInExPack_Inscryption folder into the game folder (where the game executable is; usually found here: C:\XboxGames\Inscryption\Content).
  3. Install the following package: XboxSilencio, this is a package which aims to solve frictions with XBOX Gamepass specific installations, such as HueyFS related errors.
  4. Run the game. If everything was done correctly, you will see the BepInEx console appear on your desktop. Close the game after it finishes loading.
  5. Install MonoModLoader and extract the contents into a folder.
  6. Move the contents of the patchers folder into BepInEx/patchers (If any of the mentioned BepInEx folders don't exist, just create them).
  7. Install Inscryption API and extract the contents into a folder.
  8. Move the contents of the plugins folder into BepInEx/plugins and the contents of the monomod folder into the BepInEx/monomod folder.
  9. Run the game again. If everything runs correctly, a message will appear in the console telling you that the API was loaded.
  10. For any additional mods create a new subfolder, it can be called anything and extract the zips archive into it and if there is a BepInEx folder within the zip instead drop the contents of that folder into the BepInEx root for the modding instance. EX;
    BepInEx // These go within the BepInEx root folder
    |-- config
    |-- patchers
    |-- plugins
    |-- monomod
    |-- core
    plugins // Files within go into the created plugin subfolder that was created for the mod
    |-- Art
    |-- Scripts
    |-- MyMod.dll
    manifest.json // Ignorable, but if kept, goes in plugin subfolder
    README.md // Ignorable, but if kept, goes in plugin subfolder
    CHANGELOG.md // Ignorable, but if kept, goes in plugin subfolder
    icon.png // Ignorable, but if kept, goes in plugin subfolder
    
  11. Run the game once more and everything should be correct and working.

Installing on the Steam Deck

  1. Download r2modman on the Steam Deck's Desktop Mode and open it from its download using its AppImage file.
  2. Download the mods you plan on using and their dependencies.
  3. Go to the setting of the profile you are using for the mods and click Browse Profile Folder.
  4. Copy the BepInEx folder, then go to Steam and open Inscryption's Properties menu
  5. Go to Installed Files click Browse to open the folder containing Inscryption's local files; paste the BepInEx folder there.
  6. Enter Gaming Mode and check 'Force the use of a specific Steam Play compatibility tool' in the Properties menu under Compatibility.
  7. Go to the launch parameters and enter WINEDLLOVERRIDES="winhttp.dll=n,b" %command%.
  8. Open Inscryption. If everything was done correctly, you should see a console appear on your screen.

Mac & Linux

  1. Follow the steps here first: https://docs.bepinex.dev/articles/user_guide/installation/index.html
  2. Next do steps 4-10 of the Manual Installation
  3. Your game should be setup for inscryption modding now

If you have any issues with Mac/Linux, Steam Deck, or Manual head over to the discord for this game:

  • Inscryption Modding Discord: Here

Credits:

  • Creator: Code.
  • SpecialAPI: Code Help [Seriously thank you so much!!!]
  • Zami: Keeping my sanity in check while coding this project.
  • JamesGames: A bit of code help.
  • Ara: A bit of code help.
  • KEKS...: Not open sourcing his mod so I have to guess what the values on the cards actually are.

CHANGELOG

Changelog

Dependency Update

  • Updates the Mod to depend directly on the newer Cecil Libraries Organizations Package for ANSI Colored Logging.
  • KCM runs now give 5 pelts instead of 4.

Compat Update - 1.1.0

  • Added Compatibility with Tribal Pelts.
  • Added Compatibility with Temple Pelts.
  • Added Compatibility with More Pelts.
  • Added Compatibility with Perk Pelts.
  • Colorized the Logging.
  • Added more Abstraction and Modularity to the Code.
  • Added Logging to the Chances, you'll now know the results of the rolls.
  • Updated README.

Initial Release - 1.0.0

  • Initial Release