Donuts Mod 2 Electric Boogaloo
A basic pack of cards made for P03 in Kaycee's mod, It has sexy women so you know its good. Please DM me on Discord at betterdonutgalaxy4820 if something isn't working properly!
| Date uploaded | 2 years ago |
| Version | 0.5.0 |
| Download link | justdonutreally-Donuts_Mod_2_Electric_Boogaloo-0.5.0.zip |
| Downloads | 129 |
| Dependency string | justdonutreally-Donuts_Mod_2_Electric_Boogaloo-0.5.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1902BepInEx-MonoMod_Loader_Inscryption
Loads .mm.dll patches from BepInEx/monomod
Preferred version: 1.0.0API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.19.4Infiniscryption-Pack_Management_API
Organizes the cards (and encounters!) you have installed into packs that can be toggled on and off with each run through Kaycee's Mod.
Preferred version: 1.2.2MADH95Mods-JSONCardLoader
A mod made for Incryption to create custom cards, sigils, starter decks, tribes, encounters and more using JSON files.
Preferred version: 2.5.4Infiniscryption-P03_In_Kaycees_Mod
Had enough of Leshy? Face P03 inside of Kaycee's Mod! Expansion Pack 2 now available!
Preferred version: 4.4.1README
my cards to torment P03
This is currently a bit of a "beta" as I need proper feedback for the balancing of the mox cost cards
Please contact me on Discord at betterdonutgalaxy4280 or Tumblr at betterdonutgalaxy if you have any problems with the mod or would like to give feedback
Credits and special thanks
BetterDonutGalaxy (me) - Lone developer and artwork creator (And I don't need anyone else)
P03KCM Discord - Help with card balancing
lilysylvie - Troubleshooting and other JSON help (tysm oh my god)
entire damn inscryption modding community - I just wanna give a big thanks for making card and sigil creation something much more simple for someone like me who doesn't know how to code!
CHANGELOG
V1
Power Drain now has a sigil that causes it to die when you have no Energy
Mox and Energy Cards are separated into two different packs now
Return To Sender now functions as its supposed to with cards that were buffed
Mega-Phone was given back Annoying
V0.6.4
I set Energy Intensive to remove energy when your turn ends instead of when your turn starts, I am an idiot.
V0.6.3
Removing max energy with Configils currently does not work, so I will change how Energy Intensive functions. Energy Intensive now spends 1 energy when your turn starts for as long as its on the board.
Power drain's stats were changed to 3 energy and 1 health.
V0.6.2
Added common energy cost cards: Power Drain (1 added, 4 total)
Added rare mox cost cards: Holoman (1 total)
Added sigils: Energy Intensive (1 total)
Fixed Return To Sender softlocking the game when hit by the hammer in P03's boss fight. Shoutouts to Jackyl2rock for finding a solution.
Rare cards now properly appear in rare card choice nodes.
V0.5.2
In an attempt to fix Return To Sender, I accidentally caused it to freeze the game.
Return To Sender only detects what a card's BASE attack is, for now. This would assumably be fixed in the full release.
This means that Mega-Phone is useless with annoying, so I will remove the sigil for now.
V0.5.1
Made charging station more expensive as I realized how powerful it is
Fixed Return To Sender only refering to a card's base attack, not counting extra attack that was added to the card
V0.5.0 (Beta release)
Added common energy cost cards: Teledroid, Whiffitron, Charging Station (3 total)
Added common mox cost cards: Devilware, Hoverbot, Keggun, Pop-Up!, Skele-golem, Skelighter (6 total)
Added rare energy cost cards: Mega-Phone, Creepypasta, Ugly Modder (3 total)
Added sigils: Return To Sender, Obnoxious, Inexperienced Modder (3 total)
Added packs: Donut's Tech Pack (1 total) (However, mox cost cards and energy cost cards may be separated into two separate packs in the future)
Known issues: Creepypasta's decal doesn't work properly, however, it still looks good as it is, so its acceptable to me for now