InscryptionOnline
Player-versus-player multiplayer for Inscryption. Steam lobbies, real matches, deck builder.
| Date uploaded | 6 hours ago |
| Version | 1.0.0 |
| Download link | snozcorp-InscryptionOnline-1.0.0.zip |
| Downloads | 2 |
| Dependency string | snozcorp-InscryptionOnline-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Inscryption Online
Networked player-versus-player for Inscryption, running inside the real game client.
Everything that existed before this was either local hotseat, a Tabletop Simulator table, or a browser/Godot reimplementation of the card game. This is the actual game, over the network, against another person.
What works
- Steam lobbies and P2P — host, browse, join. No IPs, no port forwarding, no master server. Verified across two machines on two Steam accounts.
- Direct IP / LAN as a fallback for non-Steam copies.
- Standalone versus mode launched from the main menu. No campaign run required, no map node consumed, and saving is disabled for the duration so a match can never touch your save.
- Real turn order with a turn indicator; cards appear on the opponent's board as they are played.
- Authoritative board sync each turn, so sacrifices and combat deaths stay correct.
- Deck builder using the game's own 3D card table, paged, persisted to disk.
- Clean match end on both clients, back to the main menu with the result.
Install
- Steam → Library → right-click Inscryption → Manage → Browse local files
- Extract
InscryptionMP-install.zipinto that folder, next toInscryption.exe:Inscryption.exe winhttp.dll doorstop_config.ini BepInEx/plugins/InscryptionMP.dll - Launch the game and press F7.
Both players need the same build.
Playing
- One player clicks Host Lobby, the other clicks Find Games and picks the lobby.
- Either player clicks START MATCH — both clients enter a match together.
- The host takes the first turn. Ring the bell to pass.
F7 menu · F8 start match · F12 abort out of anything
Deck building
F7 → DECK → Open Card View. Click a card to add it; View My Deck to remove.
Decks are 6–20 cards, stored in BepInEx/config/inscryptionmp-deck.txt.
Each player brings their own deck. Decks are never synchronised — the peer only ever
resolves a card name, which the game's own CardLoader already handles.
The card pool ignores campaign progression on purpose: a versus deck shouldn't be gated behind someone's single-player unlocks.
How it works
Each client runs an ordinary single-player battle in which it is the player and the opponent is driven by the network instead of the AI. A card the peer plays into their slot N materialises in our opponent slot N. The engine's own combat resolution runs untouched.
That is the whole trick, and it falls out of Opponent being abstract with a virtual
QueueNewCards().
See NOTES.md for the engine details and the bugs that cost real time.
Not done
- Act 2 (
GBC.Pixel*) is a parallel class hierarchy and is untouched. - Some rarer card effects may not replicate perfectly on the opponent's screen. Please report anything that looks wrong.
- Play with people you trust — this is built for playing with friends, not for competitive or ranked play.
Building
tools/deploy.sh # build + install into every local copy of the game
tools/peer.py # scripted opponent for testing without a second client
Requires the .NET SDK. BepInEx packages come from https://nuget.bepinex.dev/v3/index.json
(see NuGet.config) — they are not on nuget.org.
AI disclosure
Most of this mod's code was written by Claude Opus 5 (Anthropic), working with the author across a single extended session: the author drove the design, tested every build against a second machine, and found a good number of the bugs.
Disclosed per Thunderstore's policy on LLM and AI-generated files
(https://wiki.thunderstore.io/llms-and-ai-generated-files). The same disclosure is
present in the assembly metadata (AI_Assisted_Creation, AI_Model_Vendor,
AI_Model), and every commit in the repository carries a Co-Authored-By trailer.