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theBeatrixBee-The_Bees_of_Apia-0.3.2 icon

The Bees of Apia

A slow-work-in-progress NSFW pack of currently 86 unique cards, 6 starter decks, and counting.

Date uploaded a year ago
Version 0.3.2
Download link theBeatrixBee-The_Bees_of_Apia-0.3.2.zip
Downloads 253
Dependency string theBeatrixBee-The_Bees_of_Apia-0.3.2

This mod requires the following mods to function

Nevernamed-Nevernameds_Sigilarium-1.15.0 icon
Nevernamed-Nevernameds_Sigilarium

An extensive pack of over 270 wild and weird sigils covering every act of Inscryption. Supports Grimora Mod and P03 Kaycees Mod.

Preferred version: 1.15.0
MADH95Mods-JSONCardLoader-2.5.4 icon
MADH95Mods-JSONCardLoader

A mod made for Incryption to create custom cards, sigils, starter decks, tribes, encounters and more using JSON files.

Preferred version: 2.5.4
BepInEx-MonoMod_Loader_Inscryption-1.0.0 icon
BepInEx-MonoMod_Loader_Inscryption

Loads .mm.dll patches from BepInEx/monomod

Preferred version: 1.0.0

README

Something's buzzing aloud..

Leshy's been doing some photography in his free time, and he's found himself a gaggle of anthropomorphic bees.
If only he knew how horny they were, now he has to live with their antics in his rulebook. And poor P-03, if they thought their beast cards were already wild enough..

A cosmetic spin on Rarity.

All these cards are sorted into a slight spin on the usual rarity, in the form of tiers.
Tier1/Common laiden in the common texture, Tier2/Uncommon laiden in the rare texture, and Tier3/Rare laiden in the gold rare texture.

Buh?

Notes

  1. All bees in this pack are drawn using references of DuskVulthra's VRChat Bee model. If you play it, seriously check out their work. All of their avatars are absolutely adorable. ( I love the new kobold especially. )
  2. I strongly recommend using Pack Management API if you want just bees.
  3. This supports KCMLoadouts! My goal with them is to make a loadout for each starting deck, or at least make them thematically flexible with each starting deck you choose.
  4. This is a personal project! I just really like sharing work, and the Inscryption Modding community seems small enough for me to be comfortable with putting it out there.
  5. Everything is very subject to change, card-wise.

How to Download

These are in the perspective of someone using Windows10. Windows11 dumb. I'm sorry, Mac and Linux users. -w-'

Both ThunderstoreModManager on Overwolf and the standalone r2Modman support Inscryption. This mod should be found on both managers' search tab with Not Safe For Work mods shown. Up near the top of the page, just above the dependancy list, "This mod requires the following mods to function," there's two buttons, "Install with Mod Manager," and "Manual Download."

Installation Buttons

Automatic Install

Automatic Install

Clicking "Install with Mod Manager" should automatically install the mods in your mod manager. If a prompt appears asking to send things to an application, hit Allow.

Installing automatically should be the easier option.

Manual Install

Manual Download

Clicking "Manual Download" will download a zip file of the mod to your set downloads folder, most if not all browsers will have a pop-up showing you it's downloading. Find the zip file in your downloads folder, and open your mod manager.

Settings > Browse Profile Folder

Once your mod manager is open, and you've selected Inscryption, and a mod profile, navigate to your settings and click "Browse Profile Folder," the second option on the default tab. When a File Explorer has opened, open the following folders; BepInEx > Plugins. Keep that window open. Open your downloads folder and open up the .zip file you downloaded just earlier. Back to your Plugins folder, create a new folder and name it the same as the zip file. Once it's named, open it up. Lastly, select all files in the .zip file ( Apart from anything named ".." ( That brings you into the folder containing the zip file. )) and dump them all into your newly made folder in Plugins.

You should be able to find the mod in your mod manager's installed mods list, but it will need dependancies. But once it has everything, you should be able to start the game up and play.

Thank you!

Thank you for even looking at the page for this mod, I really didn't at all expect it to get past 100 downloads. At the time of writing this, 2131. Good god. ;w;'

Thank you so much to the people who helped with any cards that were broken. I won't put your names here, because knowing the internet right now and me stressing about things..

CHANGELOG

v0.4.6 - Touch of Consistency

  • Changed icon to a new stylised one in a pitch to add consistency to all my mods.
  • Removed Lover Bees and their starter pack. Just didn't work with Act 1.
  • Changed texture for Wild Woman so her sclera are black just like every other bee.
  • Handful of new card textures.
    • Survivalist Redraw
    • Shortstack Redraw
    • Cougar Redraw (Poor lady needed a lie-down.)
    • Fisherbee
    • Thick Beedroid Pixel Redraw

v0.4.5 - Gendered Tribes

  • Changed the Effigy's sigils due to redundancy from Fauxbee.
  • Added tribes: Male, Female, Gynomorph/Andromorph, Genderless.
    • Changed tribes of all cards.
    • Intermediary upload to see if the Tribes work on the upload.

v0.4.4 - A new bustle on the block.

  • Added 21 new cards.

  • Added placeholder art for them.

  • Added 4 new starter decks.

  • Made some balance changes to multiple cards.

  • Remade the texture for the Twink card.

  • Sorted cards into different sources. You wouldn't find a Zombee drinking mead at a bar, would you?

  • I plan on doing a massive rebalance for all my cards in the future, but I'll need feedback somehow. Noting to self.

  • Also reconsidering focusing on the rarity system, seems very trivial to be such a big thing. Will probably make light of the differing sources instead.

v0.4.3 - A bit more of Everything.

  • Fixed Honeybee not working.
  • Changed Bara Bee's Aculeate Grip to Splash Damage.
  • Added a new 'Honeybee' deck for players to start with the talking Honeybee card.

v0.4.2 - Apparently the talking card works..??

  • Fixed the head sprite not being referred to correctly in the talk.jldr2 for the talking Honeybee card.
  • Renamed Brianne to Honeybee to align with other talking cards.
  • Completely retouched the textures for her.

v0.4.1 - I FORGOT TO ADD THE BNUUI :W:

  • i fixed it -w-
  • As well as the golden pelt retexture.

v0.4.0 - Lots and lots and lots of stuff.

  • Fixed the mod's heirarchy to work correctly!!
  • Been FINALLY doing a ton of work on the mod.
    • Added textures for beastly and beebot cards, let alone balance. It'd be impossible to keep track of them all here.

v0.3.1 - Quick description fix.

  • I realise putting "Supports KCMLoadouts" in the description and not the README was a bit of a bad idea. Fixed. Oops.

v0.3.0 - Whole bunch of stuff.

  • Fixed Snare Trap's Doomed duration not working.
  • Added art for a bunch of cards.
  • Added Act3 cards from another mod I had started.
  • Removed Self-Inserts to be remade at a later date.
  • A bunch of other stuff I'm either forgetting or am just not bothered to type. I hate writing changelogs, man. ;w;
  • tbh

v0.2.1 - Fixed Changelog. :0

  • Fixed changelog, filename was in full lowercase as opposed to full uppercase. (Thank you so much Thin Creator 3483 ;w;/)
  • Fixed description.

v0.2.0 - Tons of Cards and a Bunch of Art. :0

  • Most - if not all - cards were made Act2-compatible.
  • Updated README to include installation instructions.
  • Fixed (T2)Musketeer softlocking the game upon being pulled.
  • (T1)Klutz is fixed! (THANK YOU SO MUCH ;W;/)
  • Added a butt-ton of cards.
    • Of Tier 1, Trapper, Snare Trap, Reaver, and Swimmer.
    • Of Tier 2, Medic, Commander, Pirate, Paladin, Photographer, Witch, and Apian Hive.
    • Of Tier 3, an elder variant of a card.
  • 3D-Act Art has been done for a multitude of cards.
    • Of Tier 1, Trapper, Snare Trap, Sharpshooter, and Swimmer.
    • Of Tier 2, Zombee, and Witch.
  • Encounters are being planned. ~w~

~ ~ ~

v0.1.9 - Quick minor fixes and a new card.

  • Added (T1)Sharpshooter.
  • Made Self-Insert cards all unique, and put Almond in the Insect tribe.

~ ~ ~

v0.1.8 - Oops. -w-'

  • Fixed a minor misspelling in the card pack jldr2. Apia_Firtebee -w-

~ ~ ~

v0.1.7 - Changes and Additions, new decks.

  • Bara Bee had his sigils replaced with "Sturdy" and "Aculeate Grip" to emphasize his size problems.
  • Added two new decks, one serious, one just for a bit.
    • Hearty Meal, "Bara Bea - Uncured Comb - Shortstack"
    • Self-Inserts, "Beatrix - Almond - Parklin"
    • Agile Bunch, "Acrobee - Rusher - Brat"
  • README was given proper images. :0
  • A ton of cards got new Act2 and KCM Menu textures.
  • Firebee, Farmer, and his farms all got Act1 textures.

~ ~ ~

v0.1.6 - More junk. -w-

  • Additions

    • Art for (T1)Nymph. Twink is canonically married to her. ~w~
    • Added (T3)Golem with art. Giant stone boner woman.
    • Art for (T1)Klutz. A verre, verre wide load.
  • Fixes

    • Modpage description was outdated. Oops. -w-'
  • Removals

    • Removed Honey Farm's "Crunchy" sigil, as the extra bone from sacrifice is redundant due to it being terrain.
  • Notes

    • Klutz does not switch to her alternate art when swapping stats. No bee butt yet. ;w;

~ ~ ~

v0.1.5 - New Additions, More Changes, Minor Fixes. And a sorted layout. :0

  • Additions

    • Added (T1)Skelebee, (T2)Farmer and (T2)Honey Farm, a bone farm.
    • Added new fourth deck, Buzzy Bones. "Farmer - Zombee - Skelebee".
    • Art for (T2)Strongbee. Big himbo sweetheart. ~w~
  • Replacements

    • Replaced Strategist's "Handy" sigil with the "Summoner," allowing her to spawn three random cards in the player's hand.
    • Replaced old Deck art with new, proper art, though Methodical Trio still has a working icon.
  • Renames

    • Renamed "Lost Wanderers Part 2" to "Careful Preparations".
    • Renamed "The Round Table" to "Methodical Trio".
    • Renamed (T2)Strongbee to (T2)Bara Bee. Reminded me a lot of Strongbad.
  • Removals

    • Removed an extra 'and' from Rotgrub's description.
    • Removed Corpsegrub's "Fecundity" sigil.
    • Removed (T1) Honeykale, obsolete because of Uncured Comb.

~ ~ ~

v0.1.4 - Balance Changes and a new card! :0

  • Frozen Beast was given the "Abstain" sigil, it cannot attack under any circumstance.
    • Her thawed self had her attack lowered to 3, and was given the "Spurred" sigil, one extra damage when opposing a creature card.
  • Strongbee was given the "Trifling Sacrifice" sigil, one extra blood provided when sacrificing.
  • Switched all starter decks' cards around.
    • Lost Wanderers changed from "Amnesiac - Brat - Survivalist" to "Brat - Twink - Amnesiac".
    • Lost Wanderers Part 2 (working title) changed from "Twink - Shortstack - Hunter" to "Shortstack - Hunter - Backpacker".
    • The Round Table changed from "Musketeer - Caretaker - Knight" to "Survivalist - Caretaker - Nymph".
  • Klutz had her health raised to 4, and her attack lowered to 1.
  • Honeypot Hauler was given the "Mighty Leap" sigil so she can utilise her death more. ( brutal ;w;' )
  • Added (T1)Nymph.

v0.1.3 - Couldn't fix the images. Added couple more cards, at least.

  • Added JSONCardLoader as a dependancy. Whoops. -w-'
  • Added (T2)Strongbee, (T1)Klutz, and (T1)Firebug, I haven't done their art yet.
  • Backpacker had her bloodcost raised to 3, and her health raised to 3.
  • theBeatrixBee was given the "Faulty Sleep" sigil. I woke up at 2 pm. -w-#'

~ ~ ~

v0.1.2 - Made an attempt to fix the images on the README. I hope to god I did. ;w;'

~ ~ ~

v0.1.1 - Filled out README.md, I didn't understand beforehand and I am seeby. ( zzZZZzzzz.. )

~ ~ ~

v0.1.0 - <o/'* First upload! *'\o>