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JadeEyeStudios-NoKillFloor-1.1.1 icon

NoKillFloor

Makes the kill floor in the lobby/hangar harmless and stops you being sent back to the start area for going too far away there. Missions are unchanged.

Date uploaded 2 weeks ago
Version 1.1.1
Download link JadeEyeStudios-NoKillFloor-1.1.1.zip
Downloads 52
Dependency string JadeEyeStudios-NoKillFloor-1.1.1

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

NoKillFloor

In the Jump Space lobby/hangar:

  • The kill floor near the ship no longer kills you, and the death message and sound no longer play.
  • You are no longer sent back to the start area if you wander too far away.

Only the lobby/hangar is affected. Damage, hazards and boundaries in missions work as normal.

Settings

Edit UserData/MelonPreferences.cfg, section [NoKillFloor]:

  • Enabled (true/false) - kill floor protection on or off.
  • BlockTurnBack (true/false) - stop being sent back to the start area for going too far away.
  • SceneNames - comma-separated words; the mod is active while a loaded scene's name contains one of them. Default lobby,hangar. Use * for every scene.
  • Debug (true/false) - log extra information for troubleshooting.

Install

Install with r2modman or the Thunderstore Mod Manager. MelonLoader is installed automatically as a dependency.

Changelog

  • 1.1.1 - added blocking of being sent back to the start area in the hangar.
  • 1.0.1 - first release.