You are viewing a potentially older version of this package.
View all versions.
NoKillFloor
Makes the kill floor in the lobby/hangar harmless and stops you being sent back to the start area for going too far away there. Missions are unchanged.
| Date uploaded | 2 weeks ago |
| Version | 1.1.1 |
| Download link | JadeEyeStudios-NoKillFloor-1.1.1.zip |
| Downloads | 52 |
| Dependency string | JadeEyeStudios-NoKillFloor-1.1.1 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
NoKillFloor
In the Jump Space lobby/hangar:
- The kill floor near the ship no longer kills you, and the death message and sound no longer play.
- You are no longer sent back to the start area if you wander too far away.
Only the lobby/hangar is affected. Damage, hazards and boundaries in missions work as normal.
Settings
Edit UserData/MelonPreferences.cfg, section [NoKillFloor]:
Enabled(true/false) - kill floor protection on or off.BlockTurnBack(true/false) - stop being sent back to the start area for going too far away.SceneNames- comma-separated words; the mod is active while a loaded scene's name contains one of them. Defaultlobby,hangar. Use*for every scene.Debug(true/false) - log extra information for troubleshooting.
Install
Install with r2modman or the Thunderstore Mod Manager. MelonLoader is installed automatically as a dependency.
Changelog
- 1.1.1 - added blocking of being sent back to the start area in the hangar.
- 1.0.1 - first release.