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kp0hyc-MonsterPathVisualisation-0.4.0 icon

MonsterPathVisualisation

Shows player and monster paths, icons, deaths, and timeline controls on the Labyrinthine end-game map.

By kp0hyc
Date uploaded 4 days ago
Version 0.4.0
Download link kp0hyc-MonsterPathVisualisation-0.4.0.zip
Downloads 0
Dependency string kp0hyc-MonsterPathVisualisation-0.4.0

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

Monster Path Visualisation

Draws player and monster movement on the Labyrinthine case-end map and gives extra control on visuals.

Example end-map overlay

Features

  • Records player movement during the map.
  • Records monster movement during the map.
  • Draws player and monster paths on the case-end map.
  • Shows monster and players icons when enabled from the end-map controls.
  • Keeps death skulls visible when scrubbing the timeline.
  • Adds pause/resume, full-path/current-position mode, icon toggle, timeline scrubber, and playback speed buttons.
  • Reuses the game's native end-map actor labels and extends them with native cloned rows when there are more actors than the game normally exposes.
  • Lets you click actor labels to hide/show individual paths.

Requirements

  • Labyrinthine
  • MelonLoader

Install

Install through Thunderstore/r2modman, or manually place MonsterPathVisualisation.dll in the game's Mods folder.

The package also includes an img folder with monster icons. Keep that folder next to the DLL so the icon toggle can use them.

Configuration

Settings are created under UserData\MelonPreferences.cfg after first launch.

Important options:

  • VerboseLogs: troubleshooting logs for monster lookup, icons, labels, and end-map drawing.
  • DebugPlayerPath: focused troubleshooting logs for player paths, player names, deaths, and avatars.

Normal play should keep both options disabled.

Notes

Tested locally on Windows with Labyrinthine and MelonLoader 0.7.2.

CHANGELOG

Changelog

0.4.1

0.4.0

  • Stabilize the native end-map actor legend path.
  • Keep typed Il2CppTMPro.TMP_Text lookup for cloned legend rows and remove the generic component-name text scan.
  • Position expanded legend rows from captured native row baselines.
  • Keep the extended native background panel behind overflow actor labels.
  • Include runtime monster icons in the package.