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kp0hyc-PickupTabOverlay-0.1.27 icon

PickupTabOverlay

Shows tickets, reroll coins, stamps, cosmetics, and map blueprints on the Tab/objective screen.

By kp0hyc
Date uploaded 2 weeks ago
Version 0.1.27
Download link kp0hyc-PickupTabOverlay-0.1.27.zip
Downloads 14
Dependency string kp0hyc-PickupTabOverlay-0.1.27

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

Pickup Tab Overlay

Shows run pickups in the bottom-right corner while the in-game Tab/objective screen is open.

Features

  • Tracks tickets.
  • Tracks reroll coins.
  • Tracks stamps as collected amounts.
  • Tracks cosmetic pickups with item ID and class when known.
  • Tracks map blueprint pickups.

Requirements

  • Labyrinthine
  • MelonLoader

Install

Install through Thunderstore/r2modman, or manually place PickupTabOverlay.dll in the game's Mods folder.

Configuration

Settings are created under UserData\MelonPreferences.cfg after first launch.

Important options:

  • Enabled: enable or disable the overlay.
  • UseTextMeshProOverlay: use TextMeshPro UI instead of IMGUI fallback.
  • UseObjectiveTextStyle: copy the game's objective text style when possible.
  • HeaderFontSize, RowFontSize, FooterFontSize: fallback/configured font sizes.
  • MaxVisibleItems: maximum number of pickup rows before the overlay collapses the rest.
  • VerboseLogs: troubleshooting logs.

Notes

Tested locally on Windows with Labyrinthine 1.0.3 and MelonLoader 0.7.2.

CHANGELOG

Changelog

0.2.1

  • Replace the package icon with a black-and-white pick / up text icon.
  • Remove the UseTextMeshProOverlay and UseObjectiveTextStyle preferences; TextMeshPro and objective-style matching are now forced.

0.2.0

  • Update Shandadapanda cosmetic names mapping.
  • Show mapped cosmetic names for newly discovered cosmetics instead of undiscovered item.
  • Add cosmetic status markers before the item ID: green [new] for cosmetics first unlocked by the pickup and grey [old] for cosmetics already owned before pickup.

0.1.27

  • Use the stable TextMeshPro UI setup based on generated Il2CppTMPro wrappers.
  • Lower minimum font clamps so configured sizes such as 30/28/24 are not forced larger.
  • Track tickets, reroll coins, stamps, cosmetics, and map blueprint pickups.
  • Show cosmetic ID and class when known.
  • Show undiscovered item for undiscovered cosmetics.
  • Ignore hand/carry items such as energy drinks, revive rings, flare guns, and similar equipment.