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ItsFlynn-Shadowman-1.7.2 icon

Shadowman

Replaces Stalker audio with smoothed proximity, cave reverb, wall occlusion, and cross-floor fading.

Date uploaded a week ago
Version 1.7.2
Download link ItsFlynn-Shadowman-1.7.2.zip
Downloads 61
Dependency string ItsFlynn-Shadowman-1.7.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Shadowman

Replaces the Stalker (ManInShadow) whisper layer with a custom looping 18-second sound while preserving its movement, attack, teleport, and hit audio. When player damage kills the Stalker, the mod also plays the supplied recording from 54 seconds through its end at the creature's last position. Cleanup and fear despawns do not activate the death sound.

The replacement uses the game's FMOD engine as positional 3D audio and follows each Stalker independently. It keeps its close-up volume, falls off rapidly with distance, and reaches silence at the configured maximum range. A subtle configurable echo is applied. Install this mod on every client who should hear it.

Configuration is generated at BepInEx/config/com.bwadd.lastpirates.shadowman.cfg and controls volume plus minimum and maximum audible distance, death-sound volume, and echo wet level. Set EchoWetLevel to -80 to disable the echo. The default whisper volume is 0.5 and the maximum audible distance is 25 metres. The current tuning plays at 85% speed. FMOD SFX Reverb is comparatively dry nearby, then becomes dramatically wetter, longer, denser, and darker toward the edge of the audible range using a quadratic distance curve to create a large cave or distant-room effect.

Vertical separation fades smoothly between four and six metres to prevent cross-floor leakage. On the same floor, the game's own obstacle layers smoothly reduce blocked audio toward 16%, darken it with a strong high-frequency cut, and push it toward the wetter reverb curve. Calculations target the Stalker's vision/head point and use FMOD's listener position. Death audio receives the same treatment for its complete playback. Both replacement sounds follow the game's Effects/SFX and master volume.

Only redistribute the included recording if you have permission to do so.

CHANGELOG

Changelog

1.7.2

  • Ties replacement whisper and death-audio loudness to the game's final SFX bus volume.
  • Respects both the Effects volume setting and its parent/master volume.

1.7.1

  • Removes the F3 Stalker spawn/kill testing menu and its configuration setting.
  • Removes the test UI, cursor/input handling, manual-spawn code, and unused dependencies.

1.7.0

  • Applies the full proximity, occlusion, vertical fade, slowdown, and distance-reactive reverb treatment to death audio throughout playback.
  • Uses FMOD listener coordinates for both attenuation-related effects and reverb calculations.
  • Targets the Stalker's authored vision/head point rather than its feet.
  • Uses the Stalker's own obstacle-layer mask instead of all default physics layers.
  • Smoothly interpolates wall occlusion and fades vertically from four to six metres instead of switching abruptly at five.

1.6.0

  • Silences the replacement whisper when listener and Stalker are separated vertically by at least five metres.
  • Raycasts from the local camera to detect walls and solid obstacles.
  • Reduces occluded audio to 16%, increases its reverb, and applies a strong high-frequency cut for a distant-room sound.
  • Adds configurable vertical-silence distance and occluded-volume multiplier.

1.5.1

  • Changes whisper playback speed from the exaggerated 50% test to 85%.
  • Applies a quadratic distance curve to every reverb property instead of only the wet mix.

1.5.0

  • Uses an exaggerated 50% tape-style playback speed for testing.
  • Replaces the delay-based Echo DSP with FMOD SFX Reverb.
  • Ramps reverb wetness, decay, diffusion, density, early/late reflections, high-frequency damping, and dry attenuation with listener distance.
  • Keeps the close sound comparatively dry while producing a very large cave/room tail farther away.

1.4.0

  • Lowers the default whisper volume to 0.5 and slows playback to 92% speed.
  • Expands the audible radius from 10 to 25 metres.
  • Makes echo distance-reactive: subtle nearby and increasingly wet with stronger feedback farther away.
  • Adds configurable playback speed and near/far echo levels.

1.3.0

  • Adds an optional host-only F3 menu for spawning a test Stalker near a player.
  • Tracks test-spawned Stalkers and can kill the newest one to verify death audio.
  • Unlocks the cursor and locks character/camera input while the test menu is open.
  • Keeps the test menu disabled by default for normal installations.

1.2.1

  • Lowers the default whisper volume from 0.8 to 0.65.
  • Tightens the default audible radius from 20 to 10 metres.

1.2.0

  • Replaces inverse rolloff with squared-linear 3D attenuation so audio reaches silence at maximum distance.
  • Reduces the default maximum audible distance from 35 to 20 metres.
  • Applies minimum and maximum distance configuration changes live.

1.1.1

  • Uses explicit inverse-distance attenuation: close-up volume is preserved while the audio becomes quieter with distance.
  • Adds a subtle 115 ms echo to the replacement whisper and death sound.
  • Adds an EchoWetLevel configuration setting; use -80 to disable the echo.

1.1.0

  • Adds a positional death sound for the Stalker.
  • Death playback begins at 54 seconds in the supplied Shadowman recording and continues to its end.
  • Triggers only when damage reduces the Stalker's health to zero, not during ordinary despawns.
  • Adds a configurable death-volume setting.

1.0.0

  • Replaces the Stalker's original visibility whisper layer.
  • Loops custom 18-second positional audio through the game's FMOD system.
  • Preserves the Stalker's other sound effects.
  • Adds configurable volume and distance attenuation.