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| Date uploaded | a month ago |
| Version | 1.0.13 |
| Download link | AAAZ09-BIGGLETOWN-1.0.13.zip |
| Downloads | 19 |
| Dependency string | AAAZ09-BIGGLETOWN-1.0.13 |
This mod requires the following mods to function
AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.1Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.4.2Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.7README
an inside joke moon because why not?
very hard moon that costs a whopping one credit, waste your money at your own risk
the exterior is just metal tunnels that contain alot of fire exits, along with a main entrance that is less worth it to go to, you better have godlike navigation skills to walk through these tunnels that make titans interior look like an easy one way tunnel
i know i call it an "inside joke" moon but im not exactly adding alot of jokes... yet... be patient because i wanna make this moon funny as shit but still worth it to go to
CHANGELOG
1.0.21: added compadability with the "wider ship" mod by moving the ships starting position, also made lights turn off more commonly
1.0.20: fixed earlier change being misinformation. made lights turn off randomly as well
1.0.19: expanded exterior, added 3 more fire exits
1.0.18: set the correct rarity for rare audios, also fixing main entrance plane
1.0.17: made changelog much more readable, along with adding more ambience
1.0.16: made the doors closing have a variable delay to it, also removed cadaver growths as a spawn
1.0.15: added more suggested ambience, and changed main entrance plane to static
1.0.14: final changes before i head to bed... just changing spawns and shih... and adding more ambience
1.0.13: just a change to stop "fairer fire exit" from being a dependencies
1.0.12: made shih look better and shih (blame TKronix). made fire exit doors also open back up. removed fog and changed skybox.
1.0.9: had to remake entire project (blame microslop)... added a door to main entrance only openable from going to a fire exit... added ambience... added fire exit doors that close either when apparatus gets pulled, or random times of the day
1.0.5: expanded exterior, moved main entrance, along with changing interior dungeon generation and some other changes
1.0.3: reworked indoor spawning
1.0.2: changes to spawn blockers so that oldbirds dont camp the ship
1.0.1: added thumper and backwater gunkfish to the monster list... along with changes to the monster spawn curves
1.0.0: initial release