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Date uploaded 3 months ago
Version 1.0.2
Download link AAAZ09-BIGGLETOWN-1.0.2.zip
Downloads 26
Dependency string AAAZ09-BIGGLETOWN-1.0.2

This mod requires the following mods to function

AudioKnight-StarlancerAIFix-3.13.1 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.13.1
pacoito-itolib-0.9.3 icon
pacoito-itolib

[v80] Wondrous gizmos and gadgets for the restless mind.

Preferred version: 0.9.3
Zaggy1024-PathfindingLagFix-2.4.2 icon
Zaggy1024-PathfindingLagFix

Improves overall performance by threading vanilla AI pathfinding and patching slow methods.

Preferred version: 2.4.2
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamXiaolan-DawnLib-0.9.7 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V81]

Preferred version: 0.9.7

README

CHANGELOG

1.0.21: added compadability with the "wider ship" mod by moving the ships starting position, also made lights turn off more commonly

1.0.20: fixed earlier change being misinformation. made lights turn off randomly as well

1.0.19: expanded exterior, added 3 more fire exits

1.0.18: set the correct rarity for rare audios, also fixing main entrance plane

1.0.17: made changelog much more readable, along with adding more ambience

1.0.16: made the doors closing have a variable delay to it, also removed cadaver growths as a spawn

1.0.15: added more suggested ambience, and changed main entrance plane to static

1.0.14: final changes before i head to bed... just changing spawns and shih... and adding more ambience

1.0.13: just a change to stop "fairer fire exit" from being a dependencies

1.0.12: made shih look better and shih (blame TKronix). made fire exit doors also open back up. removed fog and changed skybox.

1.0.9: had to remake entire project (blame microslop)... added a door to main entrance only openable from going to a fire exit... added ambience... added fire exit doors that close either when apparatus gets pulled, or random times of the day

1.0.5: expanded exterior, moved main entrance, along with changing interior dungeon generation and some other changes

1.0.3: reworked indoor spawning

1.0.2: changes to spawn blockers so that oldbirds dont camp the ship

1.0.1: added thumper and backwater gunkfish to the monster list... along with changes to the monster spawn curves

1.0.0: initial release