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Sensus

Audiovisual accessibility and environmental awareness.

Date uploaded 3 weeks ago
Version 1.0.2
Download link Aueser-Sensus-1.0.2.zip
Downloads 97
Dependency string Aueser-Sensus-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Sensus

视听无障碍与环境注意力提升

版本 1.0.2 游戏 V81 运行环境 BepInEx 5 许可 GPL-3.0

查看源码 更新日志 问题反馈

中文

Auditus

通过可视化 UI 感知游戏原本通过声音传达的事件、方向、节奏和氛围。

方向 事件 节奏
周边图标随视角变化,呈现声音的粗略方位 字幕与图形区分生物活动、交流、物品和环境声音 通过动态表现与白、黄、红警示传达声音变化

支持仅字幕、仅提示、字幕与提示三种模式。

视觉预览

Sensus boombox Sensus jester
Sensus meteor Sensus television

Visus · 未来支持

通过声音指示感知游戏原本通过视觉传达的事件、方向、距离、状态和环境变化。

使用

依赖 BepInEx 5。将 Sensus.dll 放入 BepInEx/plugins/Auuueser-Sensus/。

支持 LethalConfig 局内设置与中英双语。检测到 LC Chinese Project 时自动使用中文,并将音频对白字幕交由汉化管理。

第三方许可

English

Audiovisual accessibility & environmental awareness

Auditus

Visualize the events, direction, rhythm and atmosphere originally conveyed through sound.

Directional icons, event captions and visual rhythm cues cover supported creature, player, item and environmental sounds. Choose captions, indicators, or both.

Visual previews

Sensus boombox Sensus jester
Sensus meteor Sensus television

Visus · Planned

Use audio cues to convey events, direction, distance, state and environmental changes originally communicated visually.

Setup

Requires BepInEx 5. Place Sensus.dll in BepInEx/plugins/Auuueser-Sensus/.

Optional LethalConfig integration provides in-game settings. Chinese and English are supported. When LC Chinese Project is detected, Chinese is selected automatically and that mod manages spoken dialogue subtitles.

Licensed under GPL-3.0-only. See the source repository for the license and third-party notices.

CHANGELOG

更新日志 / Changelog

中文

1.0.2 · 声音适配
  • 修复物品关闭、丢放及快速重新拾取时,残留声音产生错误方向提示的问题。
  • 区分普通与专业手电、镭射指示器、雷达增幅器及对讲机的电源开启与关闭声,并新增对应图标。
  • 区分喷罐摇晃、需摇晃与耗尽声音;修正雷达持续运行声的描述。
  • 新增磁铁开关、飞船拉杆、补给舱门、喇叭拉绳、电视开关及飞船门开关的独立提示与图标。
  • 新增文件夹板翻页提示:本人持有时显示无方向提示,他人翻页时显示方向提示。
  • 修正补给火箭引擎声被识别为机器人声音的问题,独立适配补给与车辆配送图标。
  • 新增足球踢击与落地声音的独立提示和图标。
1.0.1 · 修复
  • 修复预加载模组使用内存加载游戏程序集时,声音采集无法启动的问题。
  • 修复音响关闭后丢下,仍出现音乐方向提示的问题。
  • 兼容多人扩容的语音混音通道,减少重复参数警告,并限制密集对讲机采样开销。
  • 优化方向图标、字幕布局与密集事件缓存,减少重复网格重建和内存分配。
  • 优化音频名称、衰减曲线与临时音源查找;关闭辅助时暂停采集处理。
  • 无方向提示默认开启。
  • 区分拾取、收起与取用声音:本人操作显示字幕,他人操作提供声音提示。
  • 细分工具蓄力、开锁器安装、音响关闭及枪械保险音效,修正小刀刺击的提示与警示颜色。
  • 普通物品碰响仅显示字幕。
  • 优化行数限制;超额事件在顶部显示“另有 N 项”。
  • 字幕与无方向提示共用缩放,默认 0.75。
1.0.0 · Auditus
  • 提供周边声音方向提示、事件字幕与预设音频对白字幕。
  • 支持仅字幕、仅提示及两者同时显示,并提供大小、底板与动态设置。
  • 支持中英双语、LethalConfig 与 LC Chinese Project 对白字幕接管。
  • 优化物品发声与电梯运行图标。
  • 优化飞船降落、狒狒鹰与丛林狼脚步图标。
  • 修复多种环境声音互相遮蔽提示,以及提示满额时的轮换遗漏。
  • 支持无上限数量设置,加入密集场景布局、字幕轮换与屏幕空间保护。
  • 修复连续转头时方向提示异常绕圈。
  • 缓和行走与穿过声源附近时的额外避让移动。
  • 稳定多声源避让位置,取消右下角内容随方向提示经过而闪烁。
  • 修复下方方向提示消失,恢复居中椭圆轨道与方向提示优先显示。
  • 改善英文后方标签与方向跟随,将本人物品栏中的声音归入无方向提示。
  • 确立 Auditus / Visus 双方向;当前实现 Auditus,Visus 计划后续支持。
  • 采用 GPL-3.0,统一文档与徽章风格。
0.1.0 · 内测迭代
  • 建立生物、玩家、物品、车辆、设施与环境声音适配。
  • 加入方向图标、字幕、警示配色与音频节奏反馈。
  • 根据实机反馈优化声音分工、重复提示及界面布局。

English

1.0.2 · Sound adaptation
  • Fixed lingering sounds producing incorrect directional indicators after switching items off, dropping them or quickly picking them up again.
  • Added distinct power-on and power-off cues and icons for both flashlights, laser pointers, radar boosters and walkie-talkies.
  • Distinguished can shaking, weak spray requiring a shake and empty-can sounds; corrected the radar booster's continuous running description.
  • Added dedicated cues and icons for the ship magnet, launch lever, supply hatch, horn cord, TV power and ship doors.
  • Added clipboard page-turning cues: unlocated while locally held, directional when another player turns a page.
  • Fixed supply rocket engine audio being classified as a robot sound, and added distinct supply and vehicle delivery icons.
  • Added dedicated football kick and landing cues and icons.
1.0.1 · Fixes
  • Fixed sound capture failing to start when preloaders load the game assembly into memory.
  • Fixed music indicators reappearing when dropping a boombox after turning it off.
  • Supported shared voice mixer channels in expanded lobbies, reduced repeated parameter warnings, and bounded sampling work for crowded radio scenes.
  • Optimized directional icons, caption layout and dense-event caches to reduce repeated mesh rebuilds and allocations.
  • Optimized audio name and curve lookups, batched temporary-source discovery, and paused capture work while assistance is disabled.
  • Enabled unlocated indicators by default.
  • Distinguished pickup, stowing and equipping sounds: local actions use captions, while other players' actions provide sound indicators.
  • Added distinct tool windup, lock picker mounting, boombox stopping and gun safety cues; corrected knife strike labels and warning colors.
  • Routed ordinary item rattling to captions.
  • Refined row limits and added an overflow notice above the cards.
  • Shared scaling between captions and unlocated indicators, defaulting to 0.75.
1.0.0 · Auditus
  • Added directional sound indicators, event captions and supported prerecorded dialogue subtitles.
  • Supported captions, indicators, or both, with size, background and motion settings.
  • Included Chinese and English, LethalConfig integration and LC Chinese Project dialogue ownership.
  • Refined generic item-sound and elevator-operation icons.
  • Refined ship landing, baboon hawk and bush-wolf footstep icons.
  • Fixed ambient indicators suppressing each other and events being starved when indicator slots are full.
  • Added unlimited count settings, dense-scene layouts, caption rotation and screen-space safeguards.
  • Fixed spurious full-circle indicator motion during repeated turns.
  • Eased avoidance motion while walking around or past nearby sound sources.
  • Stabilized multi-sound avoidance and removed collision-driven caption/tray flicker.
  • Fixed disappearing lower-direction indicators and restored a centered elliptical orbit with directional display priority.
  • Improved rear English labels and smooth direction tracking; routed locally carried item sounds to unlocated indicators.
  • Established the Auditus / Visus direction: Auditus is available; Visus is planned.
  • Adopted GPL-3.0 and refreshed documentation and badges.
0.1.0 · Internal testing
  • Established audio adaptation for creatures, players, items, vehicles, facilities and environments.
  • Introduced directional icons, captions, warning colors and rhythm feedback.
  • Refined sound routing, duplicate handling and layout through playtest feedback.