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| Date uploaded | 2 weeks ago |
| Version | 0.5.0 |
| Download link | BADQUEST-962_Doline-0.5.0.zip |
| Downloads | 1332 |
| Dependency string | BADQUEST-962_Doline-0.5.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.8WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2README

CLICK TO AUTHENTICATE ID



962-DOLINE
A hard mid-late game moon, with some hints of Artifice and Adamance.
POPULATION: None
CONDITIONS: Dark, heavy atmosphere. Flooded valleys. Century old underground systems scattered across it's surface.
HISTORY: Before being officially designated and converted into a wildlife sanctuary, Doline was mined for it's resources, mainly Iron and Bauxite. On 2154, Doline became part of a group of celestial bodies nicknamed "Bunker Planets" on the height of The Great War, the total number of bunkers in it's surface is unknown, but it's estimated to be ~3.000.000. Nowadays, access is available only to select personnel for maintenance and extraction of scrap.
FAUNA: Nearly untouched. Diverse and Aggressive.

| MOON INFO | |
|---|---|
| Route Price | 400 |
| Risk Level | A+ |
| Cruiser Compatibility | Partially Drivable |
| Fire Exit Count | 2 |
| Min-Max Scrap | 19-25 |
| Dungeon Size | 1.35 |
| Day Speed Multiplier | 0.9 |
EXTENDED INFO
| VANILLA INTERIOR WEIGHTS | |
|---|---|
| Facility | 13 (0.93%) |
| Mansion | 154 (47.38%) |
| Mineshaft | 168 (51.69%) |
| POSSIBLE WEATHERS | |
|---|---|
| Stormy | |
| Foggy | |
| Eclipsed |
| INTERIOR ENEMIES | |
|---|---|
| Hoarding Bug | 62 (24.31%) |
| Spore Lizard | 50 (19.50%) |
| Thumper | 38 (14.90%) |
| Butler | 36 (14.12%) |
| Nutcracker | 21 (8.23%) |
| Barber | 17 (6.67%) |
| Jester | 12 (4.70%) |
| Coil-head | 10 (3.92%) |
| Ghost Girl | 9 (3.52%) |
| OUTSIDE ENEMIES | |
|---|---|
| Eyeless dog | 58 (34.52%) |
| Forest Giant | 31 (18.45%) |
| Baboon Hawk | 28 (16.67%) |
| Bracken | 20 (11.90%) |
| Earth Leviathan | 17 (10.12%) |
| Old Bird | 14 (8.33%) |
| DAYTIME ENEMIES | |
|---|---|
| Giant Sapsucker | 90 (37.03%) |
| Roaming Locusts | 58 (23.86%) |
| Manticoil | 55 (22.63%%) |
| Circuit Bees | 40 (16.46%) |
| CONTENT TAGS | |
|---|---|
| Custom | |
| GIDR900 | |
| GISH150 | |
| GITW150 | |
| GIBR50 | |
| Marsh | |
| Valley | |
| Paid | |
| Mansion |
Recommended Mods
- Biodiversity: This moon supports Ogopogo, an unique hostile entity that spawns in the water!
- Generic Interiors: As per Doline's theming, i find that Generic's Drains interior to be really fitting! Download this mod for an even better experience.
Background
This moon is the result of me trying over and over again to make a moon, only for me to run out of creativity and motivation and discard it right after... It took 3 different moons to get it right, one after another i would completely get overwhelmed by the number of features i wanted to add, without even finishing the map itself, thus i ended up scrapping all of them. But right after my third attempt, i just thought to myself "Just make it exist", then work on Doline began, and thus after 3 complete reworks, Doline was born...
Anyways, about my philosophy of the map's gameplay, i felt like there was a big gap between the free moons and Rend, thus i planned out a way to make a cheaper version of Rend, harder but with better chances for profit.
Although there's more i wished i could add, Doline will more so serve as an anchor for my mooning shenanigans, and now with my vision already set, mooning will become easier for me as time goes (maybe i could start fiddling with some cool features the other libs got...)
More to come 👀
Credits
Everyone who has, in some way, helped me make this mod!Development
- Creator: BADQUEST_
- Testers: Snowhue, Luxudus, MayaModez, eightstunningangles
- First one to die on the moon (other than me): Snowhue
- Additional Help: Sniper1.1, Skelaah, pacoito, Kenji, Generic_GMD, s1ckboy
- IT: dyzaaster
- Mod Icon: BBAPepsiMan
- You!
Tools
- IamBatby & pacoito: LethalLevelLoader
- AudioKnight: StarlancerAIFix
- Mrov: AutoScroll
- WhiteSpike: Moon Day Speed Multiplier Patcher
- ScienceBird: Universal Radar
Contact
Having any issues playing my moon? Do you have any suggestions you want to say?
You can find me in my discord thread! Or in GitHub.
CHANGELOG
0.5.0: v81 Dust Off (nickname The Dore Update)
!! DISCLAIMER !!
This will be the last content update before it's rework, emergency patches will still be made whenever needed.
- Added compatibility to Zehs' ImmersiveEntrance
- Added compatibility to Virtual Reality (Untested)
- Added compatibility to Generic's new interiors
- Added custom Contour map (Thanks Kenji!)
- Ordontol now visually follows you
- Minor map improvements
- Added weight values for Backwater Gunkfish (58) and Cadaver Bloom (41)
-
Re-Balanced Moon
Interior Entities
Maneater: 35 > 22
Masked: 22 > 35Outdoor Entities
Forest Giant: 31 > 23
Old Bird: 14 > 19
Bracken: 20 > 47 -
Changed DayTimeMultiplier to 0.85 from 0.9
-
Made the map darker
-
Changed Weather variables
Foggy
Min: 10 > 25
Max: 40 > 30Eclipsed
Spawn: 4 > 3
- Rewritten info and route nodes
- Fixed entities being unable to path through most areas of the moon (Thanks Xu!)
- Giant Sapsucker no longer camps one of the fire exits
- River now has more displacement (More waves)
- Tweaked orbit visuals
- Tweaked plane clip distances
- Edited Content Tags
- README changes
Removal
- It is with deep sorrow that i inform you all of the passing of our beloved abomination IT, pay your respects
- Removed UniversalRadar from dependency list
VERSION HISTORY
0.1.5: World's Smallest Patch 2: I swear i have to port this moon to my v81 project and im trying to alright
- Removed LethalSponge from the dependency list
0.1.5: World's Smallest Patch
- Added LLL to the dependency list
- Removed LLLU from the dependency list
0.1.4: The Clean Up Patch 2: Now 200% more clean!
- You can now deforest Doline (trees are now breakable) = Made quicksand more noticable
- Possibly fixed entities not being able to get into the ship
0.1.3: The Clean Up Patch
- New Mod Icon
- Temporarily added Universal Radar as a dependency = Remade terrain details = Improved Ordontol's visuals
- Fixed README links
0.1.2: The Lethal Sponge Patch
- Added Lethal Sponge as a dependency
- Fixed Doline crashing upon pulling the lever
0.1.1: The README Mini-Patch
= Updated Images on README
0.1.0: The Release Update
(!!) + Released