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BADQUEST-962_Doline-0.5.0 icon

962 Doline

The dark, flooded moon of Ordontol.

Date uploaded 2 weeks ago
Version 0.5.0
Download link BADQUEST-962_Doline-0.5.0.zip
Downloads 1332
Dependency string BADQUEST-962_Doline-0.5.0

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.7.8 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)

Preferred version: 1.7.8
mrov-AutoScroll-0.0.1 icon
mrov-AutoScroll

A mod for enabling auto-scrolling of ship screen's text.

Preferred version: 0.0.1
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher-1.0.1 icon
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher

Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.

Preferred version: 1.0.1
AudioKnight-StarlancerAIFix-3.13.2 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.13.2

README

CLICK TO AUTHENTICATE ID


962-DOLINE

A hard mid-late game moon, with some hints of Artifice and Adamance.

POPULATION: None

CONDITIONS: Dark, heavy atmosphere. Flooded valleys. Century old underground systems scattered across it's surface.

HISTORY: Before being officially designated and converted into a wildlife sanctuary, Doline was mined for it's resources, mainly Iron and Bauxite. On 2154, Doline became part of a group of celestial bodies nicknamed "Bunker Planets" on the height of The Great War, the total number of bunkers in it's surface is unknown, but it's estimated to be ~3.000.000. Nowadays, access is available only to select personnel for maintenance and extraction of scrap.

FAUNA: Nearly untouched. Diverse and Aggressive.

MOON INFO
Route Price 400
Risk Level A+
Cruiser Compatibility Partially Drivable
Fire Exit Count 2
Min-Max Scrap 19-25
Dungeon Size 1.35
Day Speed Multiplier 0.9
EXTENDED INFO
VANILLA INTERIOR WEIGHTS
Facility 13 (0.93%)
Mansion 154 (47.38%)
Mineshaft 168 (51.69%)
POSSIBLE WEATHERS
Stormy
Foggy
Eclipsed
INTERIOR ENEMIES
Hoarding Bug 62 (24.31%)
Spore Lizard 50 (19.50%)
Thumper 38 (14.90%)
Butler 36 (14.12%)
Nutcracker 21 (8.23%)
Barber 17 (6.67%)
Jester 12 (4.70%)
Coil-head 10 (3.92%)
Ghost Girl 9 (3.52%)
OUTSIDE ENEMIES
Eyeless dog 58 (34.52%)
Forest Giant 31 (18.45%)
Baboon Hawk 28 (16.67%)
Bracken 20 (11.90%)
Earth Leviathan 17 (10.12%)
Old Bird 14 (8.33%)
DAYTIME ENEMIES
Giant Sapsucker 90 (37.03%)
Roaming Locusts 58 (23.86%)
Manticoil 55 (22.63%%)
Circuit Bees 40 (16.46%)
CONTENT TAGS
Custom
GIDR900
GISH150
GITW150
GIBR50
Marsh
Valley
Paid
Mansion

Recommended Mods

  • Biodiversity: This moon supports Ogopogo, an unique hostile entity that spawns in the water!
  • Generic Interiors: As per Doline's theming, i find that Generic's Drains interior to be really fitting! Download this mod for an even better experience.

Background

This moon is the result of me trying over and over again to make a moon, only for me to run out of creativity and motivation and discard it right after... It took 3 different moons to get it right, one after another i would completely get overwhelmed by the number of features i wanted to add, without even finishing the map itself, thus i ended up scrapping all of them. But right after my third attempt, i just thought to myself "Just make it exist", then work on Doline began, and thus after 3 complete reworks, Doline was born...

Anyways, about my philosophy of the map's gameplay, i felt like there was a big gap between the free moons and Rend, thus i planned out a way to make a cheaper version of Rend, harder but with better chances for profit.

Although there's more i wished i could add, Doline will more so serve as an anchor for my mooning shenanigans, and now with my vision already set, mooning will become easier for me as time goes (maybe i could start fiddling with some cool features the other libs got...)

More to come 👀

Credits

Everyone who has, in some way, helped me make this mod!

Development

Tools

Contact

Having any issues playing my moon? Do you have any suggestions you want to say?
You can find me in my discord thread! Or in GitHub.

CHANGELOG

0.5.0: v81 Dust Off (nickname The Dore Update)

!! DISCLAIMER !!

This will be the last content update before it's rework, emergency patches will still be made whenever needed.

  • Added compatibility to Zehs' ImmersiveEntrance
  • Added compatibility to Virtual Reality (Untested)
  • Added compatibility to Generic's new interiors
  • Added custom Contour map (Thanks Kenji!)
  • Ordontol now visually follows you
  • Minor map improvements
  • Added weight values for Backwater Gunkfish (58) and Cadaver Bloom (41)

  • Re-Balanced Moon

    Interior Entities
    Maneater: 35 > 22
    Masked: 22 > 35

    Outdoor Entities
    Forest Giant: 31 > 23
    Old Bird: 14 > 19
    Bracken: 20 > 47

  • Changed DayTimeMultiplier to 0.85 from 0.9

  • Made the map darker

  • Changed Weather variables

    Foggy
    Min: 10 > 25
    Max: 40 > 30

    Eclipsed
    Spawn: 4 > 3


  • Rewritten info and route nodes
  • Fixed entities being unable to path through most areas of the moon (Thanks Xu!)
  • Giant Sapsucker no longer camps one of the fire exits
  • River now has more displacement (More waves)
  • Tweaked orbit visuals
  • Tweaked plane clip distances
  • Edited Content Tags
  • README changes

Removal

  • It is with deep sorrow that i inform you all of the passing of our beloved abomination IT, pay your respects
  • Removed UniversalRadar from dependency list
VERSION HISTORY

0.1.5: World's Smallest Patch 2: I swear i have to port this moon to my v81 project and im trying to alright

  • Removed LethalSponge from the dependency list

0.1.5: World's Smallest Patch

  • Added LLL to the dependency list
  • Removed LLLU from the dependency list

0.1.4: The Clean Up Patch 2: Now 200% more clean!

  • You can now deforest Doline (trees are now breakable) = Made quicksand more noticable
  • Possibly fixed entities not being able to get into the ship

0.1.3: The Clean Up Patch

  • New Mod Icon
  • Temporarily added Universal Radar as a dependency = Remade terrain details = Improved Ordontol's visuals
  • Fixed README links

0.1.2: The Lethal Sponge Patch

  • Added Lethal Sponge as a dependency
  • Fixed Doline crashing upon pulling the lever

0.1.1: The README Mini-Patch

= Updated Images on README

0.1.0: The Release Update

(!!) + Released