Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
| Date uploaded | a year ago |
| Version | 2.2.2 |
| Download link | BBAPepsiMan-Luigis_Mansion_Gems-2.2.2.zip |
| Downloads | 305 |
| Dependency string | BBAPepsiMan-Luigis_Mansion_Gems-2.2.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.6README
Luigi's Mansion Gems
Info
Throughout the numerous halls in the Luigi's Mansion franchise, many a colorful stones may be happened upon. Now they've been cropping up on numerous moons for pesky scavengers to find!
Featuring
-
The 3 Stones, 3 Diamonds, and King Boo's Crown from Luigi's Mansion
-
All 17 gem types from Luigi's Mansion 3
-
All 65 gems from Luigi's Mansion: Dark MoonTBD
Screenshots
-
Stones, Diamonds, and Crown (Luigi's Mansion)

-
Gems (Luigi's Mansion 3)

There are plenty more, but why flood the readme?
Credits to
- [Nintendo] for making the Luigi's Mansion series.
- s1ckboy for walking me through almost all of this process in scrap making.
- QWERTYrodrigo for teaching me how to copy/paste in Unity.
- Wesley for demonstrating the proper method on how to post a changelog.
Plans
-
Adding in the gems from Luigi's Mansion: Dark Moon.
- If ANYONE is able to rip those items, PLEASE find me in the LC modding discord.
-
General polish and whatnot.
-
A couple extra nods.
Changelog
v2.2.2
-
Touch Ups.
-
Not related to this mod, but I do be planning things.
v2.2.1
- Rebalanced some rarities and values.
v2.2.0
- Drastically reduced the value of the Stones most of the Diamonds for balancing purposes.
v2.1.8
- Adjusted holding and resting positions for all Luigi's Mansion 3 gems.
- 13F Gem has been given the 1F Gem treatment.
v2.1.7
- Minor color adjustments.
- 3F Gem has been given the 1F Gem treatment.
v2.1.6
- Luigi's Mansion 3 gems are now shiner and more solid WITHOUT sacrificing all of their transparency.
- 2F Gem has been given the 1F Gem treatment.
- Stones, Diamonds, and Crown are shinier.
v2.1.5
- Gave the 6F Gem the same treatment as the 1F Gem in v2.1.4
v2.1.4
- Rerolling to diamond white upon reloading a save is boring, so I gave 1 of 6 colors to each of the 17 Luigi's Mansion 3 gems as a default.
- Made the gem textures a little more prominent.
- I STILL can't get the ruby red to stop blending in. DX
- Gave the 1F Gem its own set of textures to better match it's smoothness in Luigi's Mansion 3.
v2.1.3
- Unity, PLEASE stop untagging my items. Thanks.
v2.1.2
- Apparently Unity doesn't know how to copy network settings when applying to items. Sorry about any grabbing issues.
v2.1.1
- Made the Stone, Diamond, and Crown emissions triplanar. What does that mean? IDK, but they look nicer. :)
v2.1.0
- Condensed all Luigi's Mansion 3 gems of similar shapes into each other, turning 102 items into 17. Take that, item pool bloat!
- As a result, all gems have been renamed. A necessary sacrifice to make them rarer.
- Also as a result, decreased their rarities from 2 to 3 (made them more common).
- ALSO also, increased their credit values to compensate.
- Minor texture edits for the Stones, Diamonds, and Crown.
v2.0.7
- Made the Stones, Diamonds, and Crown reflect betterer. (I swear, I'm good at this (I'm not DX))
v2.0.6
- Made everything more reflective. :)
v2.0.5
- Improved the textures and emissions of the Stones, Diamonds, and Crown.
v2.0.4
- Since my efforts to make the gems spawn less often have resulted in failure, I have compromised to lower their values. This has only been done to the Luigi's Mansion 3 gems since there are 102 of them when compared to the 7 items from the first Luigi's Mansion.
- The new value for each should now fall somewhere between 50 - 76 credits.
- Updated README
v2.0.3
- Changed the drop SFX for the remaining stones and diamonds. Thought it'd be nice if they were different from the Luigi's Mansion 3 gems.
v2.0.2
- Changed the drop SFX for the Gold Diamond to properly emphasize its weight when compared to the other items.
v2.0.1
- Properly named the Red Diamond. All this time, I thought it was called "Blood Diamond".
v2.0.0
- Added the Stones, Diamonds, and King Boo's Crown from Luigi's Mansion on the Nintendo Gamecube!
- Each item is 2 handed but fetch a pretty penny (unless you find the Crown or Blood Diamond, but that's just keeping things accurate to the original game).
v1.0.3
- They were still too common. Made them all the same rarity as the (current) rarest.
v1.0.2
- Increased gem rarity again. Hopefully this is a good spawnrate. XD
- Updated README
v1.0.1
- Increased opacity slightly in all gems.
- Increased the ruby texture brightness some.
- Increased rarity in all gems.
v1.0.0
- Initial release. Have fun! :)
CHANGELOG
v2.3.2
- Typo :)
v2.3.1
- Updated LethalLevelLoader dependency to v1.6.6.
- I JUST updated this last night! >:(
v2.3.0
- Recompiled for v73
- Renamed the LM3 gems. HOPEFULLY this will let them play somewhat nicer with DawnLib.
- Fixed a rarity setting with the Floor 12 Gem.
- Updated LethalLevelLoader dependency to v1.6.5.
- An actual changelog? Amazing.
v2.2.4
- Undid a specific detail from v2.2.2
v2.2.3
- Fixed default textures on a few gems.
v2.2.2
-
Touch Ups.
-
Not related to this mod, but I do be planning things.
v2.2.1
- Rebalanced some rarities and values.
v2.2.0
- Drastically reduced the value of the Stones and most of the Diamonds for balancing purposes.
v2.1.8
- Adjusted holding and resting positions for all Luigi's Mansion 3 gems.
- 13F Gem has been given the 1F Gem treatment.
v2.1.7
- Minor color adjustments.
- 3F Gem has been given the 1F Gem treatment.
v2.1.6
- Luigi's Mansion 3 gems are now shiner and more solid WITHOUT sacrificing all of their transparency.
- 2F Gem has been given the 1F Gem treatment.
- Stones, Diamonds, and Crown are shinier.
v2.1.5
- Gave the 6F Gem the same treatment as the 1F Gem in v2.1.4
v2.1.4
- Rerolling to diamond white upon reloading a save is boring, so I gave 1 of 6 colors to each of the 17 Luigi's Mansion 3 gems as a default.
- Made the gem textures a little more prominent.
- I STILL can't get the ruby red to stop blending in. DX
- Gave the 1F Gem its own set of textures to better match it's smoothness in Luigi's Mansion 3.
v2.1.3
- Unity, PLEASE stop untagging my items. Thanks.
v2.1.2
- Apparently Unity doesn't know how to copy network settings when applying to items. Sorry about any grabbing issues.
v2.1.1
- Made the Stone, Diamond, and Crown emissions triplanar. What does that mean? IDK, but they look nicer. :)
v2.1.0
- Condensed all Luigi's Mansion 3 gems of similar shapes into each other, turning 102 items into 17. Take that, item pool bloat!
- As a result, all gems have been renamed. A necessary sacrifice to make them rarer.
- Also as a result, decreased their rarities from 2 to 3 (made them more common).
- ALSO also, increased their credit values to compensate.
- Minor texture edits for the Stones, Diamonds, and Crown.
v2.0.7
- Made the Stones, Diamonds, and Crown reflect betterer. (I swear, I'm good at this (I'm not DX))
v2.0.6
- Made everything more reflective. :)
v2.0.5
- Improved the textures and emissions of the Stones, Diamonds, and Crown.
v2.0.4
- Since my efforts to make the gems spawn less often have resulted in failure, I have compromised to lower their values. This has only been done to the Luigi's Mansion 3 gems since there are 102 of them when compared to the 7 items from the first Luigi's Mansion.
- The new value for each should now fall somewhere between 50 - 76 credits.
- Updated README
v2.0.3
- Changed the drop SFX for the remaining stones and diamonds. Thought it'd be nice if they were different from the Luigi's Mansion 3 gems.
v2.0.2
- Changed the drop SFX for the Gold Diamond to properly emphasize its weight when compared to the other items.
v2.0.1
- Properly named the Red Diamond. All this time, I thought it was called "Blood Diamond".
v2.0.0
- Added the Stones, Diamonds, and King Boo's Crown from Luigi's Mansion on the Nintendo Gamecube!
- Each item is 2 handed but fetch a pretty penny (unless you find the Crown or Blood Diamond, but that's just keeping things accurate to the original game).
v1.0.3
- They were still too common. Made them all the same rarity as the (current) rarest.
v1.0.2
- Increased gem rarity again. Hopefully this is a good spawnrate. XD
- Updated README
v1.0.1
- Increased opacity slightly in all gems.
- Increased the ruby texture brightness some.
- Increased rarity in all gems.
v1.0.0
- Initial release. Have fun! :)