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BLB_Thunderstore_Mods_LOL-SpectreLib-1.2.2 icon

SpectreLib

Library made by Boom for Vanilla Variant enthusiasts.

Date uploaded 2 days ago
Version 1.2.2
Download link BLB_Thunderstore_Mods_LOL-SpectreLib-1.2.2.zip
Downloads 1431
Dependency string BLB_Thunderstore_Mods_LOL-SpectreLib-1.2.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

WELCOME TO SPECTRE LIB

the Library no one ain't usin :v: :wilted_rose:

This Library is used for various stuff, mostly custom additions by Boom (the greatest modder ever, no truly it's the best - orange man or something)

adds scripts like :

  • GuardianAI (modular Nutcracker script with various variables that are now able to be tweaked to your heart's desire.)
  • PumpGunItem (modular gun for the Guardian that basically is akin to that of Beanielib except this one is made by me so i got my own personal stuff in it.)
  • VelvetAI (modular Spider)
  • RotwaspAI (modular Mask Hornets script)
  • GravelingBloomAI
  • GravelingMasterAI
  • MaskedAI
  • AmbushWolfAI
  • GazAI
  • BeeAI
  • SharkyAI
  • GiantAI
  • CustomManeaterAdult
  • CustomManeaterBaby
  • SuperMechAI
  • SuperMechMissile
  • SprayOrPlantReaper
  • ItemParticulateRandom
  • LongWeapon
  • SmallWeapon

Sometimes making stuff implies that someone else could've done it before you, but you decided to do it yourself because nobody did it for you, it's not spite, it's determination and dedication.

CHANGELOG

1.2.2

  • Changes to GuardianAI.

1.2.1

  • Tweaked behaviour on enemies :
  • ParadesmanAI now works with the leadership system and different IDs for different variants to exist and be controlled by seperate master at the same time.
  • GuardianAI now has a stun animation system.
  • SuperMechAI fixed the uncontrollable shooting from the Regular firing mode and added a legspeed variable for the animator (float called "speed" in the animator).
  • SuperMechAI added a delaybeforeshoot so that the full animation of the Mech raising his gun plays instead of instantly firing as soon as the animation starts. (With a variable wait time.)
  • Heavy rockets should now turn towards the ground and not towards below themselves, making them turn endlessly.

1.2.0

  • Added scripts.
  • Tweaked some AI behaviours.

1.1.0 - a

  • Added multiple scripts for both enemies and items.

1.0.0 - Release