Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | BYRD-RandomHorn-1.0.0.zip |
| Downloads | 938 |
| Dependency string | BYRD-RandomHorn-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Random Horn Sounds
Replaces the Airhorn sound effect with 100+ sound effects every time a new level seed is loaded!
(Yeah because it was a headache for me to try to make it randomize every time you use it. I will, however, do my best to make it so in the future versions of this mod. Just right now I wanted something out there for my friends and I to use.)
You can also upload your own sound files too! The caveat is that anyone else you have the mod with will need to have those sound files too. I'll try to figure out a way to have it so that you only need the sound files and everyone else can hear it on the server. Buuut it might not be possible.
Before doing so, some things to note:
- You will need the orignal sound file: OriginalSound.mp3
- You will need another version of the sound file titled like: OriginalSoundFar.mp3
This is because the airhorn has actually 2 sound files it uses. One for when a player is close and hears it and the other when a player is far and hears it. I recommend using a audio editing program like Audacity to make the far version of the sound file 10 decibels lower at least, just so it has the full effect in-game. BE SURE TO END THE NAME WITH "Far". The code is case sensitive so if you make it "far" it won't register. You can still do something like "OrignialSound-Far.mp3" or "OriginalSound_Far.mp3".
Big props to my girlfriend for giving me this idea and helping me.