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TouhouEnemyModels

[SekibankiSpringMan] is deprecated and changed to [TouhouEnemyModels]. This mod replace the model of enemies to Touhou characters(modified) and also add their theme music(shortened). All configurable. CoilHead -> Sekibanki. Nutcracker -> Satori Komeiji.

Date uploaded 2 years ago
Version 0.9.0
Download link BeanCan-TouhouEnemyModels-0.9.0.zip
Downloads 347
Dependency string BeanCan-TouhouEnemyModels-0.9.0

README

TouhouEnemyModels

This mod replace the model of enemies to Touhou characters (modified) and also add their theme music (shortened).

  • Replaces the model of SpringMan/CoilHead to Sekibanki.
  • The SpringMan/CoilHead can replace the spring/coil on a player's body with a head of Sekibanki.
  • Replaces the model of Nutcracker to Satori Komeiji.

Sekibanki Demo Video

Sekibanki Demo Picture

[NutSatori Demo Picture]

Issues

Plenty of.

The Blender and Unity related issues with the models are beyond my knowledge.

I would appreciate it if someone could help.

Credits

Most of the codes reference to FNaFEndoCoilhead by OrtonLongGaming and SCP173CoilheadSFX by raydenoir.

Special thanks to TShine for generously sharing their experience and taking the time to answer my questions patiently. His great work: ChineseBrideAndNewYearGhostgirl

The model of Sekibanki is made by Tenkoro: Sekibanki (Tenkoro) The model of Satori is partly reference to Futeikei: Sekibanki (Tenkoro) and also: 左林♂(https://t.bilibili.com/880219101680631824)

CHANGELOG

TouhouEnemyModels

Releases:

Release v0.8.0

  1. Pre-release

Release v0.8.2

  1. Fixed an issue that CoilHeadStare think its eyes are on the top of its head.
  2. Fixed an issue that VougeHeads makes the model not animate at all. Unexpected Behavior with CoilHeadStare Installed +more

Release v0.9.0

  1. Change Nutcracker to a Satori version.
  2. Add theme music for Touhou characters.
  3. Optimized the shader and the texture.

Release v0.9.1

  1. Replace ForestGiant to Suika.
  2. Optimized the shader, texture and Model of Sekibanki.

Release v0.9.2

  1. Replace HoarderBug to Marisa.
  2. Change the enemies to their normal size.
  3. Fixed Suika theme keep playing after dead.

Release v0.9.3

  1. Add lots of audio volume configs.
  2. Re-create all of the assets that messed up by myself.
  3. Release UtsuhoMech (Experimental).
  4. Waiting for someone else to take over this project since I'm seeking to do something else.

Release v0.9.5

  1. Fixed Nothing spawns when using 0.9.3 #5.
  2. Make the dependency of LCSoundTool weak, not realy need it now.
  3. Add hungry Yuyuko hiding somewhere, but you will hardly see her.
  4. Tried to reduce the size of the assetBundle. Unfortunately, it becomes larger!
  5. Give up tuning the shader, use HDLethalCompany if you want a better looking.
  6. Another version of HoarderBug. I call it KirisameBug.
  7. Compatible with V49.

Release v0.9.6

  1. Optimize the size.
  2. Add jiggle physics.

Release v0.9.7

  1. Fixed Old-Bird animations.
  2. Fixed Utsuho animations.
  • Note1: Old-Bird stops moving after a player is grabbed by Old-Bird but not killed. This can be fixed with a single touch to the Old-Bird from a player. Not caused by this mod.
  • Note2: The missiles launched by Utsuho had 30%-50% of the hit rate of Old-Birds. This can be fixed, but it makes sense considering that Utsuho is not very smart. It also makes life easier.

Release v0.9.8

  1. This should fix an issue that prevents enemies from spawning.

Release v0.9.9

  1. Volume config for NutCracker Satori.
  2. Volume config for OldBird Utsuho. ###Release v1.0.0
  3. Compatible with MoreCounterplay. Now you can cut off Sekibanki's head and take it home. Chop-chop!